Quote Originally Posted by Jinrya-Geki View Post
It's only good with one spell combo every other ability sucks. It had good damage over time spells that were removed and readded to combo and are weak ass crap, and less effective after each use. If more than half of abilities of a job/class are useless that is very gimp to me.

Your examples are of things that have a neutral resistants to lightning. Think of the mobs that will coming out that resist lightning, what good will a stack of blm/thm be when they are all spamming fire on a boss like ramuh or titan. They'll be out of MP fast, forcing them to stop more and what's that do? Waste time.

Edit:

We lost conal aoe, and toggle aoe. Those two things were amazing. We lost both of them. Second biggest nerf to thm, in my opinion. If Thunder line could be toggled to aoe, or fire line toggled to single target it may not be so bad, just need to up fire damage and ice damage.

Being able to move and cast at the same time was cool, made me feel like I was actually an experienced caster. Now I am forced to stay in one spot if I want to to constant damage and restore MP like a real god damn magician. Look as I stand still and pull a bunny out of the hat cause moving will cancel the spell.

All because of the Stupid pvps that can't have their own area with it's own set of rules. Where the current movement system and enfeeble system would work fine, it's should be in PvE areas.

And since they gimped with movement cancel before pvp was even out, you know a nerf is coming to thundara combo when pvp actually come out. Because all you whining pvpers.
I get that they might have "gimped" them with ability changes, but all classes have the same amount of skills and they had to do something.

BUT DO NOT compare the boring combo system of THM/BLM to not casting and moving. They have no correlation to each other whatsoever. I do think that casters should have a bigger variety of abilities than melees. An AoE and single target spell for each element is what I think should be in this game. comboing as a BLM is absolutely boring.

But I don't think casting while moving should exist. And obviously Yoshi feels the same way, PLUS he's the one that knows how PvP and PvE is going to work with 2.0. We don't. And NOBODY whined about gimping mages for PvP. That was a direct decision from the development team. So please, don't pin point PvPers as the fault of what happened.

I mean think about it. You are out of range of everything. You start casting flare, run in where all the mobs are and cast flare for great damage and a pretty decent DoT, then run away while casting another strong spell... all while the enemy or PvPer can't even touch you. Let's also add a sleep to stop him just to max your distance even more. That's not fun gameplay when you can damage and outrun the enemy, and it's also not fair.

PLEASE STOP COMPARING REAL LIFE "MAGIC" TO IN GAME MAGIC. The developers view magic as an immobile thing as I previously said.... just because a couple of people don't like it or haven't gotten used to it should not change the view of the developers.

And honestly, having a different set of rules for PvP is just... no. I would hope they would never do that. The lore won't make sense since PvP is battle between actual people of the world, doesn't exist in some alternate reality or soemthing like that where one thing makes sense and in the other world it doesn't. Plus going back and forth between the "rules"... That would screw with so many people.