Quote Originally Posted by Coatl View Post
If anything it might cause undue stress
In case people consider this not true, it is true. And for a very specific reason:
You can compare the stats of the 2 (health, enrage progress).

In a lot of games with 2 tracking stats, people will constantly compare these 2 and use this as a measurement, you must always be ahead. But this is usualy not how it works. Even after a damage rotation, you might be behind, but due to cooldowns recharging, and the boss doing an animation (where the enrage pauses), the next part after you can suddenly boost ahead again.

A normal person wont care too much about it and look at it as a sort of assistance, but there are also people who will instantly call a failure upon reaching behind. And its those people that are a major issue causing even more stress. They will cause negativity to exist in the team (which normaly causes a downward spiral).

Especialy when people are new, they will either be looking at it as 'this is impossible' (which at that time they already should expect anyway), or also try to constantly beat that line (which again is not how you properly learn). This only takes focus away from learning the mechanics. Once you know enough mechanics and reach that final state where you can see it charge up, you already start to have a good idea anyway, and know most mechanics. At that point it comes down to optimizing, and while such line can help at that, its the earlier steps that are a problem here.

Maybe however for older raids it might be a welcome tool to have. As especialy when overgeared, the expectation to be ahead most of the time is more realistic.