Yeah I'm sure they will fix all that for 2.0, probably a lot programming wise already in the game to change it so drastically. This has been a complaint since launch pretty much so I'm sure its different in 2.o.

Yeah I'm sure they will fix all that for 2.0, probably a lot programming wise already in the game to change it so drastically. This has been a complaint since launch pretty much so I'm sure its different in 2.o.
Please assemble what is known so far about the MW / AH plans for 2.0 or any suggestions here: http://forum.square-enix.com/ffxiv/t...status-for-2.0
Last edited by Lilith; 06-18-2012 at 04:58 PM.
Dont need anymore fix to retainers . I WANT REAL AH Where you can see what things sold for but you cant see what the rest of the items are costing
hires.jpg
Personally I don't like this system. It makes you guess from the absolute low (you never know, right?) to the highest amount you are willing to pay for, which is a hassle. I'd rather see the asking price and a price history.
in General:
- Cities not tied together is a big problem. The wards in Uld'ah are the fullest which means that a buyer will search these, and find what he/she is looking for. That means that everyone whose retainer is locked out of the Uld'ahn market wards has very low chance to sell their goods.
- No price history or actual selling price information is available when you put an item up for sale: This means you have to go search in the wards for every item you want to sell, write down the price you want to sell it for based on what is up and their price history, then go back to your retainer to put up your goods (and possibly be locked out of the ward you should be in). This is extremely time consuming, unnecessarily complicated and very annoying.
- Limit on the amount of items you can put on sale is bothersome low. (If it's a measure so people can not increase there inventory size by putting up a large amount of items for max prize, then pls keep the items for sale in the inventory amount count.)
- No distinction between NQ and HQ in search or prize history and all the practical problems that come along with that.
Last edited by Lilith; 06-18-2012 at 09:37 PM. Reason: typos
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