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"But we just can't figure out any way to add anything more to Summoner. It's just too hard. It's just not possible. It's perfect already."Haha that's okay, I know life can be hard sometimes, so I'll do your job for you, free of charge.
Step 1:- Summon Bahamut and Summon Phoenix are now two separate actions, with a shared cooldown.
- When Bahamut ends, you are granted an Astral Bonbon. (mmm, bonbons)
- When Phoenix ends, you are granted an Umbral Bonbon.
- When you have both an Astral and an Umbral Bonbon, you can unleash your
LEVEL 100 ULTIMATE SUMMONER ATTACK
"But... what is my LEVEL 100 ULTIMATE SUMMONER ATTACK??"Well honestly, I don't rightly know. But here's some random ideas that I spent < 30s thinking about. Pick one, or devise a different one:
Tri-Apocalypse- Summons the entire Warring Triad to do high-potency damage to everything in a 20-yalm radius around you.
- Possibly as a four-step combo chain: Demi-Sephirot (Ein Sof Ohr) → Demi-Sophia (Scales of Wisdom) → Demi-Zurvan (Ahura Mazda) → Tri-Apocalypse (all three at once).
Summon Alexander- Summons Demi-Alexander, who teleports into the future to cast Judgement.
- After a 10 second time delay, deals massive damage to the target and all nearby enemies.
- Then it "rewinds time" (heals the party for a large amount, and Esunas any cleansable debuffs).
Demi-Sundering- Demi-Hydaelyn and Demi-Zodiark drop down from the sky and fight each other.
- Then Demi-Hydaelyn shatters Demi-Zodiark, and everything in a 30-yalm radius takes 140 potency damage 14 times in a row. These are guaranteed Critical Direct Hits.
Step 2:Okay, so now we've given you a mechanical incentive to use both Bahamut and Phoenix, even though they have a shared CD.
So then it's not a problem if...- Activating Summon Bahamut grants 3 Astral Arcanums: Emerald, Amethyst, Ruby. (Astral Elements: Wind, Lightning, Fire)
- Activating Summon Phoenix grants 3 Umbral Arcanums: Aquamarine, Sapphire, Topaz. (Umbral Elements: Water, Ice, Earth)
There, now we have:- A reason to use both Bahamut and Phoenix
- A reason to use all 6 Summons
- Some amount of flexibility in deciding the order to arrange it all, based on choosing Phoenix First or Bahamut First
- No extra keybinds added (Astral and Umbral arcanums are mutually-exclusive, so they can share their action slots: Garuda/Leviathan, Ramuh/Titan, Ifrit/Shiva)
"But... leveling! How can we ever fit all of this into the leveling system?!"Don't panic! It's really quite simple: just give up on people who haven't bought the expansion! Trial players HATE this one simple trick!- Level 91 and below: You're still stuck with the boring ARR Summon Crew that you've known for 10 years. Sorry buddy.
- Level 92: Activating Summon Phoenix grants an Aquamarine Arcanum, rather than an Emerald Arcanum. While Aquamarine Arcanum is active, Summon Garuda becomes Summon Leviathan.
- Level 94: Activating Summon Bahamut now grants an Amethyst Arcanum, rather than a Topaz Arcanum. While Amethyst Arcanum is active, Summon Titan becomes Summon Ramuh.
- Level 96: Activating Summon Phoenix grants a Sapphire Arcanum, rather than a Ruby Arcanum. While Sapphire Arcanum is active, Summon Ifrit becomes Summon Shiva.
- Level 98: New action — Ruby Light. It's Magicked Barrier, but for Summoners.
- Level 100: LEVEL 100 ULTIMATE SUMMONER ATTACK