Quote Originally Posted by Krotoan View Post
Any time spent creating a quest takes away time from devs making "actual" content.

The dialogue must be written and localized for all areas. The NPCs need to be coded and tested if they're in a new place and tested for conflicts if they exist already. If there are monsters to be killed for drops they need to be flagged to drop the loot or item for people on the quest and checked to see if this interferes with any other quests/skills/challenges. The rewards need to be calculated against other available rewards and the lore impact tested for conflicts with other storylines and narratives. There is probably a LOT I'm not even thinking about, but as I don't design games it doesn't come to mind easily.


Quite honestly, in my opinion I'd rather they spend this kind of time on making content releases deeper than distracting people with 3 minute busywork.
Thanks for sharing. Basicaly what you’re saying here is that 8 fetch quests will probably consume quite considerable amount of time that it will take away from making other patches or future expansions. This is noted and if that’s the case I agree. That’s why I want to hear other perspective.