Quote Originally Posted by Hycinthus View Post
Honest question, how much development effort is it to create 1 simple fetch Quest?

The reason I'm asking is - we already have a content drought as of it is right now, and I thought, great, there is at least Seasonal Event Valentione. But then, *gasp* it is only exactly 1 Quest.

What's preventing SE from just having monthly simple events to alleviate some of the drought's frustration? How much effort is it to just create 8 simple quests, tied to a monthly event?

...
For one thing, you're missing the localization step and probably several more items, but anyway...

Three words: Quality Over Quantity.

I'm so over hearing about this and that being lackluster. Why? Because it didn't fill some great space of time? XIV is a story game and that's exactly what they deliver Everything looks pretty well thought out. (It's unfortunate that the outfits weren't totally ready, but they made an adjustment.) There are even bonus interactions with NPCs you've met along the way. I wasn't terribly interested in the rewards, but I enjoyed the story nonetheless.

If you want more quests more often, the quality will surely suffer. They're not just going to give you simple fetch quests, they're going to tell a story. There's plenty of "busywork" to do without quests being tied in. Perhaps you would consider taking up fishing or crafting.

I've done seasonal events elsewhere and I'm glad this is just a one and done thing that doesn't interfere with the daily / weekly routine, though they do tend to have some optional repeatable. It's never diverting too many players away from whatever other content there is to do. You can run it on the first day or the last day and not miss a thing.