Honest question, how much development effort is it to create 1 simple fetch Quest?

The reason I'm asking is - we already have a content drought as of it is right now, and I thought, great, there is at least Seasonal Event Valentione. But then, *gasp* it is only exactly 1 Quest.

What's preventing SE from just having monthly simple events to alleviate some of the drought's frustration? How much effort is it to just create 8 simple quests, tied to a monthly event?

Story - I need just 1 hour for 1 quest's story and dialogue. Give me 8 hours, meaning 1 day's worth of work - I'll prepare 8 quests' stories and dialogues ready. Heck, can they just hire summer writing interns or volunteers? (Localization - just use google translate, it's OK).

Quest Design - Make it very simple. Fetch quests, or completing existing Fates. That's it. People will be happy enough. At least it's enough to fill the time. We're not asking for the moon here.

Animation - I'm thinking this is where the bulk of the effort will go. We don't need complicated animation. Just use the existing Emotes, or even, no need to animate at all. Just a couple NPCs standing together, spout out the lines from the writers, just copy paste, that's it.

Voice Acting - no need voice acting. There isn't any anyway for Seasonal quests.

Rewards - Maybe 1 designer to design 2-3 outfits as reward, probably will take them less than 1 week. If not, then just give out existing items and materials, and maybe a certificate or MGP or something. People will be happy.

Testing - Just 1 or 2 QAs to test, probably done in a 2 day's work.

What else? Please help me as I am just trying to figure out, and I will happily stand corrected if I really am missing a lot of the context here, of why they cannot just push out monthly events with 8 quests each, or even have a less lackluster Seasonal Event like Valentione with more than just 1 quest.