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  1. #11
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Valence View Post
    I legit found feast a lot easier in fine. It had a certain skill floor because it was execution and meta heavy, meaning players HAD to know what they should be doing exactly to perform at a minimum welfare level. That issue got also exacerbated by the fact that especially below diamond, healers made or broke 99% of games and whoever had the better one, won, period.

    Once they learned what to do though, it was just extremely mechanical and repetitive. Half of the things were already settled by macros (that every player also had to have prepared, reinforcing the need for everybody to KNOW what they were supposed to be doing):
    - countdown burst attack targets on melee DPS
    - silencing/stun macros on ranged jobs targeting the enemy healer, facilitated by every role always being in the same party slot, and synched on the burst countdown
    - tank stun synchronized with the burst countdown on the target

    The remaining half were the basics like positioning and hugging walls which are also part of CC. But most of it was always following the exact same pattern, and the team executing the same script better than the other eventually applied more pressure to targets until they were out of medkits and started dying (provided both healers were of equal skill). Feast had a higher skill floor perhaps, but a way lower skill ceiling.
    I guess you're sorta right all classes died in one full well synchronized combo. All you had to do was stun/ sleep the correct Target Tank/Healer/Range with damage down respectively per situation. Idk about skill ceiling felt much higher than CC, but we got Lbs to account for in CC. I had a well understanding of dueling to know that only Rdm/Gnb were overtuned and DRK were on the banned tier if you played at a perfect level and coming across one good player with extensive knowledge made the fight slightly more difficult, and the beauty lies within how well you can play individually. Otherwise Sam was the chiten carry and Pld/Mnk was below Sam. After that everyone else followed suit and had clear weaknesses. I mean its skill set worked great for Frontlines. I lived for the true burst combo that killed almost anyone under 7s flat. Now it's like the same amount of seconds, but now the team has to ramp up the damage instead of a single person carrying.
    (0)
    Last edited by Oni_Akuma; 02-10-2023 at 09:50 AM.

  2. #12
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Ice Truck
    World
    Zalera
    Main Class
    Machinist Lv 90
    New pvp is so bad.. they will never fix it, all they do is catter to the PVE player that never plays it and leave actual people who enjoy(ed) pvp with garbage new meta/mechanics that nobody wants to play anymore. on top of this, most people are using mmominion to get they're in-game wiener enlargement titles.

    this game is rotten inside out and will never be good. first step would be to ban the cheaters but they just dont care, never did, never will. Second step would be to STOP DELETING the game, pvp pre 6.1 was amazing but now its literally a LB / 3 button rotation festival, absolute no brainer. So sad to see the direction SE has taken for pvp, this new pvp is an absolute failure.

    Just play another game, even if you decide to invest time in 2 year they will wipe it again.
    (9)

  3. #13
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by McPanzer View Post
    IF so, when?

    Are you hiring?
    lol no. Absolut-Ly not.
    (0)

  4. #14
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,643
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by McPanzer View Post
    IF so, when?

    Are you hiring?
    They are hiring, but they aren't hiring people who are full of themselves.
    (1)

  5. #15
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by McPanzer View Post
    IF so, when?

    Are you hiring?
    No, not anytime soon.

    If hiring, they need ppl who understand PvP with an engaging ranking system…..that doesn’t require ppl to engage in peak hours…
    (2)

  6. #16
    Player
    Hopebot's Avatar
    Join Date
    Nov 2021
    Posts
    31
    Character
    Hopebot Sourcream
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    Apart from all of the problems in pvp, I feel like there needs to be a personal score that shows how well you did in a match, (kills, deaths, damage, crystal time, etc) So even if you lose, you can still go higher with this personal score.

    Because getting groups that if you asked them to solve a problem where there are two holes, a triangle hole, and a square hole, gave them a square block, and told them to put it in the right hole, they would constantly try to put it in the triangle hole, is extremely unfun.

    Then there's the amount of games where I've had in a row, multiple people just afk at the start, run in after everyone else is dead while even trying to put up a fight, then one leaves, and the rest is history.

    Or for heavens sake, let us do premades, make sure people having a basic understanding of what they're doing.

    This armor cannot come quick enough. Even with daily frontlines I just want it to be over.
    (1)

  7. #17
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Hopebot View Post
    Apart from all of the problems in pvp, I feel like there needs to be a personal score that shows how well you did in a match, (kills, deaths, damage, crystal time, etc) So even if you lose, you can still go higher with this personal score.

    Because getting groups that if you asked them to solve a problem where there are two holes, a triangle hole, and a square hole, gave them a square block, and told them to put it in the right hole, they would constantly try to put it in the triangle hole, is extremely unfun.

    Then there's the amount of games where I've had in a row, multiple people just afk at the start, run in after everyone else is dead while even trying to put up a fight, then one leaves, and the rest is history.

    Or for heavens sake, let us do premades, make sure people having a basic understanding of what they're doing.

    This armor cannot come quick enough. Even with daily frontlines I just want it to be over.
    this is already in the game, especially in cc, i will say however FL score view should be changed a bit the "damage to other" should be changed to points accumulated that way players will know if they made any contribution, outside of kills.
    (0)

  8. #18
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by McPanzer View Post
    IF so, when?

    Are you hiring?
    They catered to the people saying that pvp had too many buttons.

    They catered to people saying that some classes were useless in pvp.

    They catered to people saying that certain healers were OP.

    They catered to all the people crying about playing healers as high stress.

    At this point, 4 expansions in: git gud and stop crying.
    (6)

  9. #19
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Nubrication View Post
    They catered to the people saying that pvp had too many buttons.

    They catered to people saying that some classes were useless in pvp.

    They catered to people saying that certain healers were OP.

    They catered to all the people crying about playing healers as high stress.

    At this point, 4 expansions in: git gud and stop crying.
    they're listening to the wrong people imo
    (5)

  10. #20
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Towa-Musa View Post
    they're listening to the wrong people imo
    Unfortunately, those people are probably part of the huge group that is giving the devs the money to operate. I mean, you're right, but good luck convincing the masses.
    (0)

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