i can understand that, but at the same time i feel like it would only take a bit of extra work to keep the cards balanced...but i can also understand that a lot of people don't really have high hopes for that extra work. either way, let's build a theoretical card system for an AST at level 100, with new abilities for the reversed cards, returning some old abilities for RNG minimizing, plus possibly bringing back ShB Lord/Lady as their own thing as a new ability as well:
Cards split into 3 sets of 2 that gives a different sigil for each set when used.
Balance/Bole (grants a sun sigil upright, solar eclipse sigil reversed)
Spear/Arrow (grants a moon sigil upright, lunar eclipse sigil reversed)
Ewer/Spire (grants a star sigil upright, void sigil reversed)
activating a card using Play grants a sigil, and drawn cards can be reversed by using the ability Misdirected Fate, which stores the reversed card in its own "sleeve", and can be activated using the ability Reversal Play.
using Draw or Sleeve Draw gives Clarifying Draw, which can be used on Redraw. up to 3 stacks of Clarifying Draw can be "stored" with each use of Draw/Sleeve Draw. Sleeve Draw also gives a card from whichever set you don't have a sigil of yet, and if you have all three, it chooses between Balance, Spear, or Ewer.
Redraw cycles through each set of cards (Ex, sun cards to moon, moon to star, star loops back to sun).
using Minor Arcana to turn the card into a Lord/Lady of Crowns does not give a Sigil when the minor arcana activates. bring back Royal Road, have one for both upright and reversed cards (abilities named Steller Ascension and Stellar Descension respectively), and have it double the potency of card effects, but not give a Sigil.
bring back Spread to store an upright card, and change the ability to Spread Release while a card is stored to use it.
the gauge would expand to house Spread cards on the left, Minor Arcana cards on the right, and Reversed cards underneath, with the cards graphic flipped on Reversed cards for extra clarity.
Upright Balance/Bole gives a Damage Up/Vuln Down buff to an ally. Reversed gives a Damage Down/Vuln Up to an enemy.
Upright Spear/Arrow gives Crit Rate/Direct Hit Rate Up to an ally. Reversed deals damage, either single target (Spear) or AoE (Arrow).
Upright Ewer/Spire gives Mp/Hp regen. Reversed plants a DoT of either single target (Ewer) or AoE (Spire) that stacks with Combust.
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