I'm at that point where I think the dev just want to remove every single way a player can make mistake. Can't feel 'bad' when there's no mistake to be made, right? /s[...]Surely having a way to demonstrate competence/mastery/familiarity with the fight and/or scholar kit is a good thing?
I wouldn't say you've shown above how it would play the same, quite the opposite in fact. The loss of a "reward" system for good management/play/party not eating crayons is absent.
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