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  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I mentioned it.
    Forgive me, I'm not trying to start a fight, but:

    It's not dissimilar to the SCH build I've had in mind really. I personally would like to see Biolysis replaced with SMN's lost Bio III and restore Miasma III as well. SCH is the healer who feels like its identity is being overshadowed by other healers in other ways. It's healing doesn't visually stand out in anyway that feels different to WHM's healing, and its sci-fi tones are heavily overshadowed by SGE now. Redirecting SCH toward its ACN roots gives us as poison healer which I feel like would stand out very nicely. Having a third DoT as well to revive that feeling of HW having your core 3 DoTs would be a great treat, perhaps something like Pain or Rasp from past Final Fantasies to go with the poison theme, and adopting Fester would also be nice.
    ...devotes one line to saying it's "not dissimilar" to your idea (though I don't know your idea off hand, and I'm not sure I've seen the link to it recently, so...I'm not sure what you mean by that or which parts your idea has; like does your idea have a 3 stack DoT as part of it, for example?), then you talked about different names for DoTs, different visual effects for spells, and "having a third DoT" (which...my idea did, so it seemed to me you weren't referencing/commenting on it), and you again suggested different names and mentioned "adopting Fester" without any explanation of what you meant by "adopting".

    So apologies, but you didn't mention anything from my idea at all, or at least not in any way that was apparent to me.

    Unless by "It's not dissimilar to the SCH build I've had in mind really" you meant something like "I loved it, it's perfect, I love how much skill expression is in it, I love everything about it, I'd argue to Yoshi P personally for this implementation of SCH to go forward". But I wasn't sure that's what you meant, so I thought I'd ask for...uh...more specifics, I guess? XD

    "taking SMN's old Fester" is only a small piece of what I suggested... <_<

    In terms of offensive, as I mentioned, we're both on largely the same page.
    Well, it's not...specifics ("largely" means "not entirely", but I again don't know what your proposal is or, more precisely, how it's different?)

    On the healing side for SCH, I also wanted to pull a little from modern SMN in a fashion. Basically, beyond Physick/Adlo/Succor, you'd have a single target and AoE spell that changes based on your faerie and consumes Fey Gauge and generates extra Aetherflow for your DPS. This would be Protraction and Indomitability for Eos and Retaliation (Eye for an Eye) and Expedient for Selene. Both Protraction and Retaliation would also be spread-able via Deployment Tactics.
    You...think the Devs would split the Faeries again? Not to mention the button bloat doing this would generate... Hm...

    Quote Originally Posted by Zeastria View Post
    I like how WHM workes atm..
    but if i where to improve it i would:

    1) Make Dia into an AOE dot!!!!!!!!..
    2) Make Glare spam more interesting by adding an % to proc ability
    => that change Glare ability into somrthing else for a short time..ect..
    Honestly, same. AOE Dia would be pretty nifty (though applying Dia as you run to the second pack and then Holy spam is probably just as much damage when you consider the deaths before the DoT completes), and having some kind of proc super Glare would be kind of neat. Maybe take a page from PLD and it makes the next Glare instant cast with boosted damage like Holy Might for PLD does with Holy Spirit.

    Quote Originally Posted by Iedarus View Post
    It's not as unlikely as you may think.
    It's not impossible, no, but the changes I suggested would honestly do the same thing and easier/"better". Regen would be a movement tool Blood Lily generator (if Solace/Rapture didn't have a Lily up to use), and does so without needing multiple new abilities and extra effects tacked onto existing abilities. I'm also not sure more Healers need a gap closer. There's already so many in the game, and SGE having one is part of what makes it unique. (Not to mention Seraph Strike is generally implemented as an attack...)

    The complaints are that all Healer arsenals are barren...by people that frequent forums more often than play the game. Not saying that everyone on the forums doesn't play, but more saying to keep in mind many people playing the game and not on the forums don't necessarily share that view. Indeed, we don't know their view/the view of the majority of the player base. And many who do hold the position of "I just want other buttons to push besides Glare that are useful and not DPS losses", which my idea already generates by giving you multiple healing options. And it's funny you mention WoW classes, because if we implemented the changes I suggested, WHM could play more like a WoW Resto Druid, rolling HoTs on the party and laying the smack down once the HoTs are ticking to keep people healthy.

    Perhaps using lore as an argument wasn't a good idea on my part,
    Honestly, I hate the Druid/Priest thing. It's such a dissonant combination. I don't dislike Druids in games, but I like them as a separate thing. It's just a weird combination that is due to 1.0. If they had launched FFXIV as 2.0, very likely we wouldn't have CNJ in the game, or it would be a bit different form. FF11 launched with WHM as one of the 6 starter Jobs (and there weren't classes), while FFXIV 1.0 launched with CNJ as one of the 7/8 starter classes (the legendary Sentinel technically made 8, I suppose), and there weren't Jobs. So when they shoehorned Jobs in, we got this weird Druid/Priest hybrid business that they've seemingly tried to move away from in various ways since then, especially from ShB on.

    WHM originated with FF1, the first game in the series. I'm not sure "because they needed a priest class" was the motivation. I think it was more "because they needed a healer". Fighter, Black Mage, and White Mage were likely the first three Jobs they created for the game/franchise, since they're the most logical for a game. "physical combat, magic combat, and healing class" are really the most fundamental types of classes you can have in a fantasy setting, and range wasn't an issue (so no archer/physical range-melee distinction). Thief and Red Mage were likely the next two they created, with Monk kind of being thrown in for a little more variety. (Funny enough, from everything I've read, the origin of "Red" in "Red Mage", as opposed to something like "Gray", is lost to time. No one at all seems to remember WHY they picked Red for the mix of Black, White, and some physical skills.)

    The idea of priests being opposed to wizards is actually pretty old. There are medieval pictures of princes being tutored that have a priest on their right side and wizard on their left, since it was considered "proper education" for a king to know about both spiritual things and magic. And if you're going to have Black Magic, White Magic as its opposed force makes sense, and if it's a wizard on the one hand, a priest on the other - occult vs religion - is the natural dichotomy.

    Though a part of me still wishes they'd have implemented RDM as a Healer back in SB. Given that, at the time, WHM had several damage spells (3 Aero, 3 Stone, and Holy), I remembered thinking at the time they could make RDM just have slightly different heals (no Regen or Medica 2, for example), and using Fire, Thunder, and Ice instead with a bit of melee and using Umbral Ice to regen MP to fuel Dualcasted heals (at the time, I didn't know what an oGCD was, so I figured "1 cast + 1 instant" should fit in the same timespace as 1 normal cast, so what RDM had weaker in potency of healing it would make up for in volume). Honestly, it still could. Vermedica and make Dualcasted heals generate either White Mana or both (like Jolt) and be considered oGCD or short GCD (like Eukrasia) or something. But meh, ship has sailed and all that. Same with BLU.

    I absolutely WOULD love to see Geomancer, possibly sharing a class (CNJ) with WHM (they won't do it, but I'd love it if they DID do it) added to the game. They've said GEO is basically an AST of a different flavor, but I'd love to see it as a full on DPS instead, either a Melee that has some cast spells where it builds charges and then has them instant cast. Enhancement Shaman when I played WoW did this, where it built a resource that stacked to 5 with each stack decreasing the cast time (and possibly mana cost) and increasing the damage of their spells by 20%, so at 5 stacks they were instant cast and did double damage, so the playstyle was to build 5 charges then cast the spell, and for forced disconnects, they could fall back on just hardcasting Lightning Bolt (their spam nuke) manually instead until it was safe to reenter melee range. I mainly played Resto Druid, Holy Paladin, and Holy Priest, but several (as in 4 out of my 6 irl friends who played with me) friends loved it, and one was Enhance or die (unless we tried doing 10 mans with our 8-9 friends and family guilt and needed a third healer, like Throne of the Four Winds - we did them understaffed, but it worked), so I picked up the basics.

    Honestly, something like that would be more or less what people have been asking for for a "melee caster/opposite of RDM" kind of a thing.
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    Last edited by Renathras; 02-09-2023 at 12:04 PM. Reason: EDIT for space