Results -9 to 0 of 77

Threaded View

  1. #10
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    Snip
    It's not as unlikely as you may think. Now that Misery is DPS neutral, in fact it's DPS positive in burst windows, using lilies for movement tech is much more viable. If needed they can add seraph strike or something akin to it where they only teleport/jump to allies as a gap closer and give Thin Air a Triplecast effect. Not to mention Aero/Dia refresh exists for another instant GCD. Given the common complaints that White Mage's arsenal is super barren, it wouldn't be that difficult to add more movement helpers if needed.

    Perhaps using lore as an argument wasn't a good idea on my part, especially now that I think of it they killed Selene and Nocturnal Sect so I suppose lore is kind of out the window at this point. That is unless in 7.0 the team turns a new leaf and returns Selene, Nocturnal Sect and brings White Mage back to its "defender of the forest" roots. Just because White Mage is going back to its priest roots from previous games doesn't mean it's a good thing. It worked for previous installments with the strategic group turn-based combat so White Mage would have to focus on heals, cleanses, etc. In this type of game though, White Mages need to play a more active role to work properly and maybe this is subjective, but the priest/druid mix of white mage is arguably the best rendition of the job especially when you realize that the job initially was dropped into the franchise because they needed a "priest class" like the other RPGs. You could argue it's the same as WoW's Resto Shaman and I know White Mage has been spiced up throughout the franchise, but FF14 White Mage being a perfect mirror to Black Mage in terms of its elements (Fire/Earth, Lightning/Air, Ice/Water, Dark/Light) just fits so well, design wise.
    (2)
    Last edited by Iedarus; 02-09-2023 at 09:31 AM.
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.