Quote Originally Posted by glamazon View Post
from your fingertips to the devs ears... what about ast?
I haven't played AST really since Stormblood so I'm not the most insightful about its current issues but I do have a few thoughts.

Nocturnal Sect is back

Lightspeed has two charges

Doublecast from PvP is now in PvE. The spell you doublecast is 20% more potent and costs 20% more MP.

Stella- GCD attack, same potency as malefic. Prevents the next X amount of damage dealt by the target and any other nearby enemies. About as much as one raid boss autoattack. 30 second cooldown.

Combust applies 3 stacks of combust to the target lasting 30 seconds. Any GCD heal you use consumes a stack of combust on the target and deals damage equal to one cast of malefic.

Astrodyne, divination, and seals are removed.

Celestial Opposition applies a HoT or barrier depending on your stance. Also applies stop to all enemies hit by it and extends the duration of any buffs you have on party members. Stop is dispelled after the enemy takes enough damage.

Draw is replaced by Solar Draw and Lunar Draw. Upon using solar draw it becomes solar play and vice versa. If used outside of combat there's no cooldown.

Solar draws one of three cards. Balance increases damage, spear increases crit damage, arrow increases crit rate.

Lunar draws a card for utility. Ewer restores MP, Bole increases defense, spire increases max HP and gives a move speed buff.

Spread and royal road are back. If you royal road a lunar card, your next card also applies a HoT or barrier, if you royal road a solar card its effects are doubled.

Cards affect everyone in 15y of you.