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  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100

    Ill throw my two cents in. Btw, im aware some of these aren’t original.

    WHM:
    Aero 3 is back. Same potency as glare. Increases potency of next heal by 50%. 15 sec cooldown. Heal buff stacks twice.

    Dia has a 2.5 second cast time and works the same as thundercloud on BLM.

    New OGCD: elemental ward. Puts a persistent aoe on the floor as big as asylum that increases your damage by 10%.

    Any GCD heal that doesn’t consume a lily (cure, medica 2 etc.) while standing in elemental ward charges your lifebloom.

    Your lifebloom works the same way as blood lily. However, it grants access to Seraph Strike.

    Seraph Strike- Usable regardless of how much your lifebloom has been charged. Dash at the enemy and strike them with an attack that deals damage equal to the missed glares. Restores 10% of your MP. 50% chance to proc into enhanced Holy III. 15 sec cooldown.

    Afflatus Misery- Now has a 50% chance to grant enhanced Holy III.

    Enhanced Holy III- deals damage with a potency of 500 to all nearby enemies. Stacks twice. Grants freecure.

    Glare- Has a 20% chance to grant Enhanced Holy III or freecure.

    Freecure: Your next GCD heal is free (ie doesn’t consume lily or cost MP) but still feeds blood lily or lifebloom.

    SGE
    I really like Taurus’s ideas but I’ll toss in my idea too.

    Sage has a raid buff. Libra. 60 sec cooldown. Increases damage dealt to nearby enemies by 5-10%. Every cast of dosis against the target has a 50% chance to grant a sting or a charge of phlegma. 30% of any healing you do while libra is active is dealt to any enemy affected by Libra.

    Aimolipsía- AoE cone OGCD attack that lands 2 hits on the target and nearby enemies. 300 potency. 2 charges. 60 sec recharge.

    Toxicon grants a free charge of phlegma.

    Every four casts of dosis grants a charge of aimolipsia.

    SCH

    Miasma 3 is back. 18 sec duration.

    Miasma 2 replaces art of war. Works the same as it did in SB.

    Any time you apply a barrier, you gain a buff that increases the damage of your next miasma 3. Stacks 3 times.

    Bane is back. Spreads your dots to nearby targets.

    Shadowflare is back. Persistent ground AoE that continually damages any enemies inside. Consumes an aetherflow.

    Energy drain is replaced by fester. Damage increases based on the number of dots the target has. Maybe on the GCD?

    All heals sans adlo and succor consume fairy gauge. Fairy gauge heals have a 50% chance to grant aetherflow.

    New cooldown that consumes your DoT's and makes them deal all of their remaining damage at once.
    (2)
    Last edited by SargeTheSeagull; 02-08-2023 at 02:06 AM.

  2. 02-08-2023 01:40 AM


  3. 02-08-2023 01:46 AM


  4. #4
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Quote Originally Posted by SargeTheSeagull View Post
    WHM:
    Aero 3 is back. Same potency as glare. Increases potency of next heal by 50%. 15 sec cooldown. Heal buff stacks twice.

    Dia has a 2.5 second cast time and works the same as thundercloud on BLM.

    New OGCD: elemental ward. Puts a persistent aoe on the floor as big as asylum that increases your damage by 10%.

    Any GCD heal that doesn’t consume a lily (cure, medica 2 etc.) while standing in elemental ward charges your lifebloom.

    Your lifebloom works the same way as blood lily. However, it grants access to Seraph Strike.

    Seraph Strike- Usable regardless of how much your lifebloom has been charged. Dash at the enemy and strike them with an attack that deals damage equal to the missed glares. Restores 10% of your MP. 50% chance to proc into enhanced Holy III. 15 sec cooldown.

    Afflatus Misery- Now has a 50% chance to grant enhanced Holy III.

    Enhanced Holy III- deals damage with a potency of 500 to all nearby enemies. Stacks twice. Grants freecure.

    Glare- Has a 20% chance to grant Enhanced Holy III or freecure.

    Freecure: Your next GCD heal is free (ie doesn’t consume lily or cost MP) but still feeds blood lily or lifebloom.

    SGE
    I really like Taurus’s ideas but I’ll toss in my idea too.

    Sage has a raid buff. Libra. 60 sec cooldown. Increases damage dealt to nearby enemies by 5-10%. Every cast of dosis against the target has a 50% chance to grant a sting or a charge of phlegma. 30% of any healing you do while libra is active is dealt to any enemy affected by Libra.

    Aimolipsía- AoE cone OGCD attack that lands 2 hits on the target and nearby enemies. 300 potency. 2 charges. 60 sec recharge.

    Toxicon grants a free charge of phlegma.

    Every four casts of dosis grants a charge of aimolipsia.

    SCH

    Miasma 3 is back. 18 sec duration.

    Miasma 2 replaces art of war. Works the same as it did in SB.

    Any time you apply a barrier, you gain a buff that increases the damage of your next miasma 3. Stacks 3 times.

    Bane is back. Spreads your dots to nearby targets.

    Shadowflare is back. Persistent ground AoE that continually damages any enemies inside. Consumes an aetherflow.

    Energy drain is replaced by fester. Damage increases based on the number of dots the target has. Maybe on the GCD?

    All heals sans adlo and succor consume fairy gauge. Fairy gauge heals have a 50% chance to grant aetherflow.

    New cooldown that consumes your DoT's and makes them deal all of their remaining damage at once.
    from your fingertips to the devs ears... what about ast?
    (0)

  5. #5
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by glamazon View Post
    from your fingertips to the devs ears... what about ast?
    I haven't played AST really since Stormblood so I'm not the most insightful about its current issues but I do have a few thoughts.

    Nocturnal Sect is back

    Lightspeed has two charges

    Doublecast from PvP is now in PvE. The spell you doublecast is 20% more potent and costs 20% more MP.

    Stella- GCD attack, same potency as malefic. Prevents the next X amount of damage dealt by the target and any other nearby enemies. About as much as one raid boss autoattack. 30 second cooldown.

    Combust applies 3 stacks of combust to the target lasting 30 seconds. Any GCD heal you use consumes a stack of combust on the target and deals damage equal to one cast of malefic.

    Astrodyne, divination, and seals are removed.

    Celestial Opposition applies a HoT or barrier depending on your stance. Also applies stop to all enemies hit by it and extends the duration of any buffs you have on party members. Stop is dispelled after the enemy takes enough damage.

    Draw is replaced by Solar Draw and Lunar Draw. Upon using solar draw it becomes solar play and vice versa. If used outside of combat there's no cooldown.

    Solar draws one of three cards. Balance increases damage, spear increases crit damage, arrow increases crit rate.

    Lunar draws a card for utility. Ewer restores MP, Bole increases defense, spire increases max HP and gives a move speed buff.

    Spread and royal road are back. If you royal road a lunar card, your next card also applies a HoT or barrier, if you royal road a solar card its effects are doubled.

    Cards affect everyone in 15y of you.
    (3)