Quote Originally Posted by ty_taurus View Post
Some details about the lore of the AST's arcanum deck, FYI, it's not a Jester, but a Knave in the deck. This is from the Encyclopedia Eorzea:

"The Deck of Sixty is most commonly divided into two distinct groups, the major arcana and the minor arcana. The six major arcana--the Spire, the Ewer, the Bole, the Arrow, the Balance, and the Spear--are said to represent the heavens and thus most often utilized in astrological and divinatory pursuits. Conversely, the minor arcana are believed to represent that land and its people, and feature six suits, each containing six cards numbered 1 through 6 (the pip cards0, and three face cards, for a total of fifty-four. Each suit possesses a corresponding element, class, and faculty, as well as direct tie to one of the six major arcana--all characteristics that can be employed (at the teller's discretion) during the scrying of a fortune."

A list of the six suits in the following order of detail:
Suit | Alternate | Faculty | Class | Element | Major Arcana

*snip*

"Face cards consist of the 'knave,' the 'lord,' and the highest-ranking 'lady.' When used in conjunction with the pip cards, their numerical values are 7, 8, and 9 respectively."

There's more, but this is I think the stuff not well known about. I'd love to integrate more aspects of this, such as having a Lord of Staves, or a Lady of Cups, rather than just the Crowns, and also include the Knave, but it gets convoluted very quickly. This is shared more just because I think it's interesting, not information that's easy to come by, and that there's a lot of worthwhile lore to try and build out of here, not to try and "um, actually" the reference to the Jester.
I find lore interesting from a conceptual aspect, but I do not want a job held back due to what reads well due to lore or pretty animations. Yes, I like sparkly stars and stories however I would give that up in an instant for a job that has better gameplay- which I did.

I would not find a convoluted card system, what sounds "interesting" on paper becomes less so in practise when (at least for myself) cards are part of the job, the fun is spent dealing cards, healing and doing damage, and their is no major fascination in dealing cards. It's like asking a tank to get excited about rotating their mitigation - they're happy that they have good mitigation skills, they don't expect to spend all of their time looking at them or thinking about them.

There are some simpler things that could be done for QOL changes (remove some useless skills), and some more dramatic ones - such as bring back Nocturnal sect (ie. basically SHb AST). I could also propose allowing ASTs to change sects while in combat. Give AST another DPS skill or combo action.

I would also really be a proponent of restoring SCH skills or giving them alternatives, and I would say that each healer can make a good case for changes.