Lately, my thought train has been going in this direction for SGE...
Dosis
- Remains as the standard single target filler spell. Eukrasia still makes this a DoT. The potency will drop to make room for other offensive tools, as will other Dosis-potency actions.
Polydipsia
- A new DPS GCD spell that has the same potency as Dosis and has a higher MP cost and a line AoE with falloff. When used, instead of normal Kardia healing, it applies 4 stacks of Soteria to your Kardia target, doubling the HP restored to them through Kardia. Under the effects of Eukrasia, changes this to 2 stacks of Expanded Soteria, which causes Kardia healing to additionally heal all party members within 20 yalms of your Kardia target. This gives you a way to more directly interact with Kardia healing and augment it. It's interchangeable with Dosis per GCD, but must be managed for its MP costs
Paroxysm
- Renamed Dyskrasia (to avoid the awkward sounding 'Eukrasian Dyskrasia'). It changes to a ranged spell that deals Dosis-potency damage with falloff. It has a higher MP cost and refunds little bits of MP for each enemy hit, making it affordable for AoE but a mobility tool/double weaving tool in single target at a higher MP cost. Eukrasia makes this an AoE DoT that does not stack with Eukrasian Dosis'.
Phlegma
- Stays largely the same, but is slightly weaker in exchange for making enemies hit take 5% more damage from only you for 5 seconds. Gives you a reason to time certain other actions.
Pneuma and Proto-Pneuma
- Proto-Pneuma replaces Pneuma as the action you set to your hotbar. It is a high-potency DPS laser on a 2 minute cooldown used for damage. After it's used, you get 1 use of Pneuma while Proto-Pneuma is on cooldown, which replaces Proto-Pneuma on the hotbar and functions as Pneuma currently does--DPS neutral damage with burst healing.
Toxikon
- Remains the same potency as Dosis while costing an Addersting but with a few subtle changes. It gains a 15 second cooldown while staying on the GCD, and also interacts with a new action...
Toxikosis
- An OGCD ability that deals damage equal to your Dosis as a circle AoE with falloff. It has a 15 second cooldown and 3 charges. When Toxikon is used, decreases the cooldown of Toxikosis by 15 seconds, similarly to BRD's Bloodletter procs essentially. This would use Toxikon I's animation and would function closer to how Alphinaud uses it as well as PVP SGE.
Toxikomania
- A GCD spell that only does a small amount of damage in a circle AoE, but generates 1 Addersting, effectively comboing into Toxikon and Toxikosis. It has a cooldown of 20 seconds with 2 charges.
Additionally to these, I've been thinking that maybe Addersgall needs adjustments to make it less like SCH. Instead of fueling your -chole abilities, Druochole, Kerachole, and Ixochole are just cooldown actions, and Addersgall instead causes your GCD healing to generate 1 Addersting, making it a little more like lilies, but makes SGE want to actually apply barriers regularly throughout battle. This also replaces the barrier-breaking aspect, but when your barriers break, you get MP back.
In this example, Rhizomata instead of generating Addersgall, gives you 1 free use of Druochole, Kerachole, or Ixochole.