Quote Originally Posted by Ransu View Post
CC has some balance problems, but imo everything is viable.
I'm of this opinion, generally.

Some jobs are just better than others, its just in the nature of competitive games with different characters/archetypes that have differing mechanics or skillsets. But aside from day 1 of the entire PvP rework and through a couple "balance" adjustments, I just don't find any 1 particular job to be glaringly bad or "overpowered;" the exception being SCH, which simply put is either going to vary between amazing or useless, depending on the basic competency of their other 4 teammates.

However, where things start to get a little bit more complicated comes from the random team compositions. Some jobs just synergize well with others. The big issue I see is the possibility of lopsided compositions- and I don't necessarily mean tank, healer and dps distribution complaints we saw early on, though this is similar. A team of say, DRK AST MNK DRG BLM is going to have an easier time than say, a PLD SGE NIN DNC BRD team if they both have equal skill. The melee vs ranged problem for DPS can lead to very one-sided situations like one team has 3-4 noticeably tankier melee jobs all diving-in on squishier jobs that are forced to engage without cover. All of the jobs may be viable, but that's usually in a sense if they exist in a vacuum.

I once saw a good comment on reddit that I wish I could find again about Crystalline Conflict and an accurate, alternate take on the jobs and their "actual" roles; like there being "Executioner" jobs (like MCH or NIN I guess), "Pressure, Support, Interference, Set-up, etc." (I can't remember all of the categories used, but you get the gist of it). But if you get matched on a team that runs heavily on Support or Interference, killing targets becomes more difficult and you basically can only win by essentially majorly outplaying a better-stacked team.

This doesn't make any 1 job bad, but if they're in a particular match-up where they're not allowed to perform how they're intended to (ranged jobs seem particularly susceptible to this), they'll get picked-off or be unable to fully utilize their skillset. Like if your only melee is a NIN against a team that has 2 different melee + a tank, direct confrontations will never end well for your team.