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  1. #1
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mawlzy View Post
    Managed decline seems pretty close to me. Like it's definitely going downwards.
    I don't think it's intention. I think corporate SE's point of view was that FFXIV is doing well, therefore CBU3 doesn't need a lot of resources, while the offline and mobile games divisions are underperforming, therefore they need a bunch of money pumped into them.

    Hopefully the decline will help them realise that maybe the continued success of their flagship product is something worth investing in.
    (2)

  2. #2
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,809
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BigCheez View Post
    I don't think it's intention.
    It's clearly not their intention. It's just happening anyway because their decisions (or execution of said decisions) are leading people to be unhappy.

    For example:
    • Many people are unhappy with the job design since prior to 7.0, yet addressing it has been put off until 8.0.
    • The focus is almost entirely on the next patch, leaving almost everything else ignored and forgotten, except highly specific things such as the graphics update or dungeon revamps, while the mobile version routinely improves past content and quality of life issues across the board. Yet, a lot of complaints pertain to past systems that have been abandoned and not improved, ever.
    • When issues are addressed it's often not sufficient ie. account privacy, housing.
    • Content is formulaic and scripted, so a lot of people do it once and then feel there is no content left, as opposed to it being different (and fun) every time like PvP. Most systems aren't made to create dynamic experiences, so people get bored of repeating the exact same thing. This is not just the case with battles, but also things like Island Sanctuary. What past MMORPGs excelled at was creating dynamic experiences.
    • Even casual players like dynamic systems and PvP in any MMORPG is an easy example of that.
    Hopefully the decline will help them realise that maybe the continued success of their flagship product is something worth investing in.
    Yoshi-P actually just said at the Anime Expo "even if we were to double our number of developers, I don't think we'd necessarily be able to double our output while trying to maintain the same level of quality."
    (3)

  3. #3
    Player
    Volgia's Avatar
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    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by BigCheez View Post
    I don't think it's intention. I think corporate SE's point of view was that FFXIV is doing well, therefore CBU3 doesn't need a lot of resources, while the offline and mobile games divisions are underperforming, therefore they need a bunch of money pumped into them.

    Hopefully the decline will help them realise that maybe the continued success of their flagship product is something worth investing in.
    They have invested in it, with the massive graphical overhaul, with making everything soloable with trusts, that must not have been cheap...

    I'm not sure I buy that they're using the revenue money from subs and sales of FFXIV to reinvest in other projects. I'm not an economist but from what I understand big investment require outside funding (FF16 and FF7R had an exclusivity deal with Sony precisely because of this) and FFXIV isn't gonna bring them massive revenue to justify that, even if you brought everyone back and made every single lil' warrior of light happy. It's their projected profit thing that ends up being the problem (to this and any gaming company), there's just not enough MMO players to satisfy their insane greed.

    I remember on FF7Remake and Rebirth sold out, but it didn't meet Square Enix sales expectations, despite it being PS5-Only and at that point they were just angry people didn't buy the game 3 times to meet the expectations.
    (0)

  4. #4
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,066
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by BigCheez View Post
    I don't think it's intention. I think corporate SE's point of view was that FFXIV is doing well, therefore CBU3 doesn't need a lot of resources, while the offline and mobile games divisions are underperforming, therefore they need a bunch of money pumped into them.

    Hopefully the decline will help them realise that maybe the continued success of their flagship product is something worth investing in.
    Doubtful, as things stand.

    Apologies if you've already seen this, but this was Square Enix President Kiryu's take on the situation, when asked to address it at the very recent shareholder's meeting:


    I can't help but find this response laughable; it basically amounts to "We're aware of this problem but the experience that our overworked FFXIV producer is gaining through working on games that are not FFXIV will make everything better for FFXIV".
    Completely tone-deaf.
    (12)

  5. #5
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
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    296
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Carin-Eri View Post
    snip
    I don't disagree, but I feel the need to post SE's "clarification", because it's hilarious.



    src: https://www.hd.square-enix.com/eng/i...rsmeeting.html

    lol
    (2)
    Last edited by 0blivion; 07-10-2025 at 04:49 AM.
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  6. #6
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    114
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carin-Eri View Post
    I can't help but find this response laughable; it basically amounts to "We're aware of this problem but the experience that our overworked FFXIV producer is gaining through working on games that are not FFXIV will make everything better for FFXIV".
    Completely tone-deaf.
    The funny thing is, that he actually brought his experience with FF14 over to other games too (FF16), because that game suffers from the same thing this one does, terrible pacing, samey combat, and a huge but barren world with not much to do or interact with.
    (9)

  7. #7
    Player
    CapaxInfiniti's Avatar
    Join Date
    Apr 2014
    Posts
    47
    Character
    Sasha Kosavisch
    World
    Mateus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AlucaDragonheart View Post
    The funny thing is, that he actually brought his experience with FF14 over to other games too (FF16), because that game suffers from the same thing this one does, terrible pacing, samey combat, and a huge but barren world with not much to do or interact with.

    I like how so many people ignore this.
    The problem with this game is very clear to see when you look at the other game also made by the same person and it suffers the same problems.

    Almost like both of them have something in common....
    (5)

  8. #8
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    317
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jeeqbit View Post
    You're ignoring some important context here. They increased the timeframe of each of the major patches. So to release it after 24 months would require releasing it a lot sooner after 7.5 than they normally release a major patch even. The timeframe between final patch and expansion has generally always been longer than the timeframe between major patches, about 5 months until they increased it for Endwalker release.

    I think you may underestimate how much they were actually pushing themselves to meet the 24 month timeframe as well, and the intent of it taking longer is to increase breaks, reduce burnout, and increase producitvity and consider the health of employees. This was likely also the case for major patches due to them having a wider variety of content types than they used to.

    I remember they said how meeting one of the deadlines was going to be really tough and I think it must have been prior to Shadowbringers they said that, but they were going to do it anyway and crunch hard to keep it in summer. Then they flat out couldn't with Endwalker due to delayed contracts, remote working issues, etc. No doubt it was comfortable having more time so they seemed to stick with it.

    So if they released it in November, that would be about 6 months after 7.5, similar to their previous timeframe of 5 months afer the .5 patch.
    Huh? I'm not ignoring anything, the first part on bold is exactly what I am criticizing. They shouldn't have done that. The second part on bold is also very hard to believe, but we all choose what to believe in, I guess. It's not like SHB, EW and DT were much more profitable than the previous expansions and had longer patches, right?
    (2)