


Is it really confirmed that dev resources are being used for FF16?They've already stated why we aren't getting it though. Instead we are getting Deep Dungeon and got the Island Sanctuary. Resources are a finite thing. If they focus on one thing it means not focusing on another. Now that isn't to say that there are some hints to the team pulling back a bit, though I'd reckon that's likely due to many of them also being on the FF16 team as well. But at the end of the day, large pieces of content like that are always going to be swapped for others at times due to the lack of resources.


Yes and no. It is confirmed that CBU3 is the Dev team for FF16 as well as FF14, and several of the prominent members of the team are working on both. While it's not a 'resources' thing per se a person can still only reasonably accomplish so much in a day.


I think They pulled some of the team over but I would have to look it up to confirm


I've played a lot of MMOs. The main difference between content updates in XIV and in other games I've played... is accessibility.
Content in XI would take months to complete, simply because it was difficult (no duty finder, higher challenge, actual penalties for failing, etc). For example, I remember when Chains of Promathia was released and the 3 Promyvion zones. People weren't running them on Day 1. Or Day 2. Or Day 3. First you had to farm up the materials/gil to buy the new gear that would make your job viable in those zones. Then wait for Friday - Sunday timeframe to get other people to actually run the zone.
It wasn't like new content here where we clear the new dungeon, 24-man, trial in a few hours.
While that is nice that they could do that...its also in a way artificially created challenge...like I am sure if 14 did that now it wouldn't bode well them patching the game and being like hey need to craft the gear needed to go to the zone or if an expansion launched the story was like cant continue till you are ilvl X or above. I will say it needs to dip in some manor its toes into the sort of grinds 11 or older MMOs provided...but with a more modern outlook. The way we as players engage with games has changed, the world has changed playing games in the early 2000s isn't the same as now...its a way different landscape.I've played a lot of MMOs. The main difference between content updates in XIV and in other games I've played... is accessibility.
Content in XI would take months to complete, simply because it was difficult (no duty finder, higher challenge, actual penalties for failing, etc). For example, I remember when Chains of Promathia was released and the 3 Promyvion zones. People weren't running them on Day 1. Or Day 2. Or Day 3. First you had to farm up the materials/gil to buy the new gear that would make your job viable in those zones. Then wait for Friday - Sunday timeframe to get other people to actually run the zone.
It wasn't like new content here where we clear the new dungeon, 24-man, trial in a few hours.


I completely agree.While that is nice that they could do that...its also in a way artificially created challenge...like I am sure if 14 did that now it wouldn't bode well them patching the game and being like hey need to craft the gear needed to go to the zone or if an expansion launched the story was like cant continue till you are ilvl X or above. I will say it needs to dip in some manor its toes into the sort of grinds 11 or older MMOs provided...but with a more modern outlook. The way we as players engage with games has changed, the world has changed playing games in the early 2000s isn't the same as now...its a way different landscape.
I never felt that the content added in XI (or EQ, EQ2, LOTRO, etc) was really all that much to begin with. It just took longer to complete the added content. Personally, I think that the reason MMO subscriptions are up is because the games are more accessible (in part, easier). You don't need to set aside large swaths of time at a specific time to actually complete it.
We set the times we want to raid.
We don't need to re-earn the experience lost.
We don't need to re-farm tokens from other raid bosses lost when we failed to clear.
We don't even need to travel to where the raid is.
Mind you, these are just raid-specific comments. It goes beyond that. I'm not insinuating that raiding is easy. However, it IS very accessible to the playerbase.
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