true, but you did not mention which site, and not all of them are created equal, for anything. so was a valid idea to help, by supplying a site they had used and had experience with that MAY have been different or even better.
anyway, enjoy the game ^^
My favorite one was the log jump in the Ixal encampment at North Shroud that would usually fail if you didn't lock the framerate to 30. I wonder if they ever fixed that.
All I did was share my experience with the content, and tried to suggest ways to make it a bit less tedious and maybe make it something you can share with someone. I have no idea how any of that read like a brag to you, but I have no time for this.
Good luck.
Last edited by DiaDeem; 02-06-2023 at 02:46 PM.
Why it's always a catgrills that tried to pick a fight...
Anyway,
All ARR Sightseeing Log location solved easily after SE made you fly now![]()
No no, please do continue. I've not even unlocked Sightseeing but I'm saving this resource for when I begin. Thank you.
Mortal Fist
Well, if you use the link I posted in my original reply, you can track all of the logs, because they need specific weather and there's no glowy orb like they started doing later. You'll need to complete the first 20 to unlock the rest, but you can then check off which ones you have done. I still think bringing someone along for the journey can make it more fun!
The logic for why they are hidden is simple - the descriptions provided are even more vague, don't list specific areas and whole regions to look for instead AND have yet more obscure time/weather combos. Its meant to be the 'harder' ones than initial 20 basically. They were trying many things in ARR and I would not say this was a success. I am a bit sad that descriptions as a whole had to go. I rather liked the verbose talks about it. Honestly, would prefer that they ditched weather requirements and left time requirements only to very select few vistas, but rather than adding glowing markers, kept verbose descriptions as to where to look for them.There's no way I'm the first person saying this and I probably won't be the last but wow, is ARR sightseeing a dumpster fire. And it shows considering that after ARR there's no specific times or weathers for the sightseeing locations in any expansion after it.
But that's fine because there's a really nice website that helps with it a lot by making a sort of schedule out of it. Maybe not fine, but tolerable.
Oh, but then they decided to hide 60 out of 80 of the ARR logs behind unlocking the first 20.
I just wanted something from ShB, and I ended up on this completionist road. I'm now finished with all of the ShB vistas, and with most of the SB ones too, and I still have 3 vistas from the first 20 ARR listings to do. Why did they choose to gate 60 time locked vistas behind the first 20? Don't you know how much progress I could've made if I was able to work on them alongside the first 20?
Probably logging off and hopefully getting the other three later but I feel like it's going to end up being really awkward when I finish the majority of the sightseeing log and there's just these awkward 60 vistas from ARR that I end up setting timers for while I do other things.
Maybe that was the plan all along though. SE didn't want us running around scratching vistas off our lists from HW-EW while we waited on the ARR ones, they wanted to keep us in game for as long as possible.
A lot of the ARR era stuff is complete jank. The dungeons they remade are improvement and a lot of other content could use such update.
I liked ARR log.
Some were hard but the riddles were more rewarding/interesting than just "find the giant glowy orb with fight".
The few bits of climbing in Kugane and Radz-at-han were interesting (and aggravating for the first).
A middle ground would have been nice with less time/weather restrictions, but keeping the riddle instead of the orb.
They also didn't even make a "second part" in ShB i think.
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