Quote Originally Posted by Valkyrie_Lenneth View Post
Even in games where fights aren't fully scripted bosses still use a lot of the same actions. Take souls games for instance. Once you fight a boss once, you tend to know all his mechanics.



It's not really feasible to make every boss have 25ish random mechanics you have to go through. That would be hell to test for one, and if there are combinations that make the fight impossible to clear that'd be even worse.
I see your point but to me it’s perfectly feasible. All they have to do is individually test them and make sure they are all clearable on their own without requiring unique cooldowns, but cheeseable by them. Kind of like they do now. Where you don’t have to invuln but you could. Then after that take into consideration any downtime they might incur and subtract that from the dps check.

If they are all verified there wouldn’t be a reason to doubt the fight would run into an unclearable combo. And they wouldn’t have to run the fight in all its permutations.

25 is also a random number right, it could be way less, but enough so that the fight is always keeping you on your toes.