These patch cycles usually always end up having a bug that they don't even test before release. Might as well increase the patch cycle to a year since when they do it's half-assed
These patch cycles usually always end up having a bug that they don't even test before release. Might as well increase the patch cycle to a year since when they do it's half-assed
This is just mere assumptions? They probably overtuned a boss before, but they didn't? The fact is they did not, and in the 2min buff meta they did not overtune asphodelos.Because they have probably over-tuned a savage boss before, but top players were able to overcome it because they could align their buffs when they weren't designed to be aligned, and get more damage out of it. Now they design it with alignment in mind so if it's over-tuned it's more of a problem for the first week players.
Interesting. I did not know UWU had some problems in Titan. So fair that my statement was wrong. Still, this bug happens consistently in all conditions. Meaning that part straight up wasn't tested properly (all the others were under certain conditions).I doubted this, so I checked the maintenances after other ultimates and... one, two, three, four examples.
Still no mention of the other potential issues of the fightThis has been reported as a bug and they put it in the "Working as Intended" category.
-But again to the point: Longer delay of content = better product quality. This turned into a very buggy patch (even outside of just the server changes and any graphical adjustments).This was part of their attempts to make players produce less of a burden on the servers, which could allow them to increase the amount of people who can play on servers and you know why they are doing that after the congestion around EW.
They obviously didn't expect it to backfire, but they can't easily test how changes like this will perform with hundreds of thousands of real people so there are always risks with these sort of changes.
"With the above two issues, there may be an issue with the measures introduced with Patch 6.3 that were supposed to reduce the burden on the servers"
When I was going through all the maintenances after ultimates, I noticed there was weekly maintenance for a few months after them sometimes. It happens sometimes.
The only thing I know for certain is that they finish a lot of things weeks of months ahead of time and spend that time testing it for bugs, fixing them and then repeating that over and over, reducing the amount of bugs from thousands to hardly any.
Major Patch Development Cycle
Bug Counts Over Time
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
no because with enough random mechanics groups will have to go through it. They won't wipe 10 hours to get the specific set of mechanics that have a 1 in 100 possibilities of happening. This is only a problem when a boss has a very high chance of repeating the same mechanic over and over. Like a 50% chance, in case of P8S.
Theres no way with 200 combinations that groups will stand there waiting for the preferred one.
I mean if you like the static, unvarying fights to be repeated over and over again with no change thats a fair take, I just don't find that good for replayability value imo.
Like, the only reason that mentality exists is because the game is so static that parsing is the thing people do on fights. But honestly, a game can be made interesting to the point where parsing isn't really what matters, its the content and fun of the fight. Not just your ability to compete and look down on others. And the hardcore parses will still go at it for sure.
Even in games where fights aren't fully scripted bosses still use a lot of the same actions. Take souls games for instance. Once you fight a boss once, you tend to know all his mechanics.
It's not really feasible to make every boss have 25ish random mechanics you have to go through. That would be hell to test for one, and if there are combinations that make the fight impossible to clear that'd be even worse.
My favorite example of a better product is the Portrait system which they released in a pretty good beta state, only to trash it in the full release (with portraits breaking entirely every time you so much as change an accessory)
I see your point but to me it’s perfectly feasible. All they have to do is individually test them and make sure they are all clearable on their own without requiring unique cooldowns, but cheeseable by them. Kind of like they do now. Where you don’t have to invuln but you could. Then after that take into consideration any downtime they might incur and subtract that from the dps check.Even in games where fights aren't fully scripted bosses still use a lot of the same actions. Take souls games for instance. Once you fight a boss once, you tend to know all his mechanics.
It's not really feasible to make every boss have 25ish random mechanics you have to go through. That would be hell to test for one, and if there are combinations that make the fight impossible to clear that'd be even worse.
If they are all verified there wouldn’t be a reason to doubt the fight would run into an unclearable combo. And they wouldn’t have to run the fight in all its permutations.
25 is also a random number right, it could be way less, but enough so that the fight is always keeping you on your toes.
5... 5.5... 6.... 6.5.... 7....
Did you absolutely have to go and necro three separate threads about the time between patches, most of them inactive since 2023, to borrow weight for your opinion with artificial thread and page count?
It's always good to let people see the idiotic white knighting that happened before![]()
He's right. A lot of people arent going to like it, but he's absolutely right.
Frankly, I sometimes wonder just what kind of homes some of you came from where you think that being robbed blind is perfectly acceptable. You guys really love YoshiP THAT much? And did you cry when Steve Jobs passed too, or what. Do you people also praise Jeff Bezos and all the other million-billionaires who don't give a toss about you? Anything to line the pockets of the greedy, huh. Yeah no, this is fine.
Servers barely work, yeah that's fine. People still cant get housing-well its part of yoshi's master plan. Stories pacing was horrific, well you just have to wait another year or two and THEN it'll be good. Content takes longer and longer, yeah well, remember, covid happened 4 years ago, so-
Fellas. At what point do you admit...
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