Quote Originally Posted by Jeeqbit View Post
Because they have probably over-tuned a savage boss before, but top players were able to overcome it because they could align their buffs when they weren't designed to be aligned, and get more damage out of it. Now they design it with alignment in mind so if it's over-tuned it's more of a problem for the first week players.
This is just mere assumptions? They probably overtuned a boss before, but they didn't? The fact is they did not, and in the 2min buff meta they did not overtune asphodelos.

I doubted this, so I checked the maintenances after other ultimates and... one, two, three, four examples.
Interesting. I did not know UWU had some problems in Titan. So fair that my statement was wrong. Still, this bug happens consistently in all conditions. Meaning that part straight up wasn't tested properly (all the others were under certain conditions).

This has been reported as a bug and they put it in the "Working as Intended" category.
Still no mention of the other potential issues of the fight

This was part of their attempts to make players produce less of a burden on the servers, which could allow them to increase the amount of people who can play on servers and you know why they are doing that after the congestion around EW.

They obviously didn't expect it to backfire, but they can't easily test how changes like this will perform with hundreds of thousands of real people so there are always risks with these sort of changes.

"With the above two issues, there may be an issue with the measures introduced with Patch 6.3 that were supposed to reduce the burden on the servers"

When I was going through all the maintenances after ultimates, I noticed there was weekly maintenance for a few months after them sometimes. It happens sometimes.
-But again to the point: Longer delay of content = better product quality. This turned into a very buggy patch (even outside of just the server changes and any graphical adjustments).