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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,790
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    How was it then that they had to nerf a savage boss for the first time since heavensward then?
    Because they have probably over-tuned a savage boss before, but top players were able to overcome it because they could align their buffs when they weren't designed to be aligned, and get more damage out of it. Now they design it with alignment in mind so if it's over-tuned it's more of a problem for the first week players.

    How was it for the first time EVER they had to fix a bug (in an ultimate)
    I doubted this, so I checked the maintenances after other ultimates and... one, two, three, four examples.
    The second one was a known issue "wherein the description of the status effect Viscous Aetheroplasm in the high-end duty The Weapon's Refrain (Ultimate) is inaccurate."
    The third one included fixes for "Titan would stop casting Granite Impact under certain conditions" and "Fetters status could not be removed under certain circumstances when battling Titan" in Weapon's Refrain (Ultimate).

    Was hitting the buffcap intentional?
    This has been reported as a bug and they put it in the "Working as Intended" category.

    The 6.3 patch screwed something up with the servers which is not "This shit happens all the time" kind of BS.
    This was part of their attempts to make players produce less of a burden on the servers, which could allow them to increase the amount of people who can play on servers and you know why they are doing that after the congestion around EW. They obviously didn't expect it to backfire, but they can't easily test how changes like this will perform with hundreds of thousands of real people so there are always risks with these sort of changes.

    "With the above two issues, there may be an issue with the measures introduced with Patch 6.3 that were supposed to reduce the burden on the servers"

    The 6.3 patch broke a huge variety of things they've been trying to fix in emergency maintenances and there is still much more to go.
    When I was going through all the maintenances after ultimates, I noticed there was weekly maintenance for a few months after them sometimes. It happens sometimes.

    Quote Originally Posted by TomsYoungerBro View Post
    Isnt the graphic revamp for 7.0 though?
    They told us they were going to make some graphics changes sooner, because it would be too much of a risk to test it all at once when releasing an expansion is a risk of its own that once brought the famous "Raubahn Savage". You can test one of these changes already called "dynamic resolution" but it warns you it is the beta version.
    (0)
    Last edited by Jeeqbit; 02-12-2023 at 05:59 AM.

  2. #2
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    475
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Because they have probably over-tuned a savage boss before, but top players were able to overcome it because they could align their buffs when they weren't designed to be aligned, and get more damage out of it. Now they design it with alignment in mind so if it's over-tuned it's more of a problem for the first week players.
    This is just mere assumptions? They probably overtuned a boss before, but they didn't? The fact is they did not, and in the 2min buff meta they did not overtune asphodelos.

    I doubted this, so I checked the maintenances after other ultimates and... one, two, three, four examples.
    Interesting. I did not know UWU had some problems in Titan. So fair that my statement was wrong. Still, this bug happens consistently in all conditions. Meaning that part straight up wasn't tested properly (all the others were under certain conditions).

    This has been reported as a bug and they put it in the "Working as Intended" category.
    Still no mention of the other potential issues of the fight

    This was part of their attempts to make players produce less of a burden on the servers, which could allow them to increase the amount of people who can play on servers and you know why they are doing that after the congestion around EW.

    They obviously didn't expect it to backfire, but they can't easily test how changes like this will perform with hundreds of thousands of real people so there are always risks with these sort of changes.

    "With the above two issues, there may be an issue with the measures introduced with Patch 6.3 that were supposed to reduce the burden on the servers"

    When I was going through all the maintenances after ultimates, I noticed there was weekly maintenance for a few months after them sometimes. It happens sometimes.
    -But again to the point: Longer delay of content = better product quality. This turned into a very buggy patch (even outside of just the server changes and any graphical adjustments).
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