Don't forget they stopped making job storylines.I remember when Dungeons dropped from 3 to 2 per patch.
And then 2 on even patches, and 1 on odd patches.
And then just 1 per patch.
Meanwhile, the amount of "dungeon-like" content, has... er... not really increased in proportion.
I also remember when new Jobs actually had their old weapon-skin styles filled out, for the sake of providing a complete product to the player.
And when we were somehow able to have both an Exploratory Zone series, and a Deep Dungeon, in the same expansion.
And when new Legatuses actually got custom armors made for them, rather than just throwing together some Bozja gear.
And...
...yeah, FFXIV keeps slowly cutting more and more corners. Or at least, redirecting its resources into more and more places that I don't notice, and I am not interested in.
I'm still pretty happy with the quality of what does get produced (give-or-take an example, depending)... but I do feel like the game inexplicably begins to cut more and more corners, and go budget-mode on more and more resource allocations, even as it ostensibly gains a larger team, larger playerbase, and higher income.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
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