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  1. #1
    Player
    TomsYoungerBro's Avatar
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    Oct 2022
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    Tim Brady
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    Jenova
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    Dark Knight Lv 100
    While this thread is a troll post, there is some validity to the claim being made. As someone already mentioned in this thread, the length between patch 6.2 to 6.3 was 20 weeks (140 days) which is roughly a little more than 4.5 months time. There was also the announcement of an increase of patch length to about every 4 months early in endwalker. I do think this factor does contribute to some of the reasons for burnout amongst the community, and while this hasn't attributed to any real player loss yet, it very well could as time moves forward. Only time will tell.

    IIRC, the change to the patch cycle's length wasn't to add more content but instead the delay was needed to continue producing the current amount of content. This means what we were originally given every 3.5 months or so, we are now given every 4 - 4.5 months. With this now happening for 2-3 patches, it is starting to slowly show the side effects. I found it rather interesting the timing certain creators were making videos about being burnt out of the game. In the original patch cycle, they would've had the live letter leading up to the patch in a couple weeks in that timeframe. In the new cycle at that point, there was nothing. The second part of the live letter was still weeks out.

    The supposed formula that worked has changed with endwalker. IMO arguments that pertain to the historical success of this model don't necessarily apply because they did change the formula with this expansion. We'll just have to see how things feel from patch to patch. We also don't know how the development of FFXVI impacts us and what may change (for the better or worse) once that is complete and released.
    (3)

  2. #2
    Player Deveryn's Avatar
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    Deveryn Ev'liarsh
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    Excalibur
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    Summoner Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    While this thread is a troll post, there is some validity to the claim being made. As someone already mentioned in this thread, the length between patch 6.2 to 6.3 was 20 weeks (140 days) which is roughly a little more than 4.5 months time. There was also the announcement of an increase of patch length to about every 4 months early in endwalker. I do think this factor does contribute to some of the reasons for burnout amongst the community, and while this hasn't attributed to any real player loss yet, it very well could as time moves forward. Only time will tell.

    IIRC, the change to the patch cycle's length wasn't to add more content but instead the delay was needed to continue producing the current amount of content. This means what we were originally given every 3.5 months or so, we are now given every 4 - 4.5 months. With this now happening for 2-3 patches, it is starting to slowly show the side effects. I found it rather interesting the timing certain creators were making videos about being burnt out of the game. In the original patch cycle, they would've had the live letter leading up to the patch in a couple weeks in that timeframe. In the new cycle at that point, there was nothing. The second part of the live letter was still weeks out.

    The supposed formula that worked has changed with endwalker. IMO arguments that pertain to the historical success of this model don't necessarily apply because they did change the formula with this expansion. We'll just have to see how things feel from patch to patch. We also don't know how the development of FFXVI impacts us and what may change (for the better or worse) once that is complete and released.
    Reading is fundamental
    (1)

  3. #3
    Player
    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    Jenova
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    Paladin Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    IIRC, the change to the patch cycle's length wasn't to add more content but instead the delay was needed to continue producing the current amount of content.
    It was for the health of their team more than anything. Reducing stress and burnout is important to someone in Yoshi-P's position.
    (5)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player Deveryn's Avatar
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    Deveryn Ev'liarsh
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    Excalibur
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    Quote Originally Posted by Jeeqbit View Post
    It was for the health of their team more than anything. Reducing stress and burnout is important to someone in Yoshi-P's position.
    And that translates to a better product overall. That kind of thing should be important to more people.
    (2)

  5. #5
    Player
    TomsYoungerBro's Avatar
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    Tim Brady
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    Jenova
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    Quote Originally Posted by Deveryn View Post
    And that translates to a better product overall. That kind of thing should be important to more people.
    And how many emergency maintenances have we had for this 6.3 patch? I think moreso the issue is the benefits aren't quite showing themselves xD.

    If the 3.5 month patch cycle was a similar issue to what I heard about Stormblood work load (and how that needed to be reduced), i'm all for it and understanding for sure. My point was that same amount of content stretched out for a longer amount of time will have its impact on the community. Increasing the length of each patch cycle is a change to their formula.
    (2)

  6. #6
    Player Deveryn's Avatar
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    Deveryn Ev'liarsh
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    Excalibur
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    Quote Originally Posted by TomsYoungerBro View Post
    And how many emergency maintenances have we had for this 6.3 patch? I think moreso the issue is the benefits aren't quite showing themselves xD.

    If the 3.5 month patch cycle was a similar issue to what I heard about Stormblood work load (and how that needed to be reduced), i'm all for it and understanding for sure. My point was that same amount of content stretched out for a longer amount of time will have its impact on the community. Increasing the length of each patch cycle is a change to their formula.
    I knew someone was bound to respond with some silliness.. not at all surprising to see your name again. Here we go...

    It's an MMO. This shit happens all the time, no matter what. We're actually blessed here because we have so little downtime compared to other games which have maintenance pretty much every week and it's not in the overnight hours. This only really affects people here in the NA region because of plugins and mods.
    (1)

  7. #7
    Player
    TomsYoungerBro's Avatar
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    Tim Brady
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    Jenova
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    Dark Knight Lv 100
    Quote Originally Posted by Deveryn View Post
    I knew someone was bound to respond with some silliness.. not at all surprising to see your name again. Here we go...

    It's an MMO. This shit happens all the time, no matter what. We're actually blessed here because we have so little downtime compared to other games which have maintenance pretty much every week and it's not in the overnight hours. This only really affects people here in the NA region because of plugins and mods.
    But you said longer time = a better product overall? How was it then that they had to nerf a savage boss for the first time since heavensward then? How was it for the first time EVER they had to fix a bug (in an ultimate) for The Omega Protocol with other potential bugs and oddities that have not been fixed (Was hitting the buffcap intentional? Was Omega-M and F switching up aggro in phase 2 intentional? Was the magic vuln snapshotting on the first P5 auto intentional?).

    The 6.3 patch screwed something up with the servers which is not "This shit happens all the time" kind of BS. The 6.3 patch broke a huge variety of things they've been trying to fix in emergency maintenances and there is still much more to go. The servers still aren't like what they were before 6.3. The cone tab targetting is still broken compared to what it was pre-6.3. They actually finally fixed the ninja bug after several weeks. There were several cutscenes that were broken from this patch. The most community-loved cutscene from heavensward? Yeah, it broke from the 6.3 patch XD. This isn't normal FF14 routine maintenance my dude.
    (5)

  8. #8
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    But you said longer time = a better product overall? How was it then that they had to nerf a savage boss for the first time since heavensward then? How was it for the first time EVER they had to fix a bug (in an ultimate) for The Omega Protocol with other potential bugs and oddities that have not been fixed (Was hitting the buffcap intentional? Was Omega-M and F switching up aggro in phase 2 intentional? Was the magic vuln snapshotting on the first P5 auto intentional?).

    The 6.3 patch screwed something up with the servers which is not "This shit happens all the time" kind of BS. The 6.3 patch broke a huge variety of things they've been trying to fix in emergency maintenances and there is still much more to go. The servers still aren't like what they were before 6.3. The cone tab targetting is still broken compared to what it was pre-6.3. They actually finally fixed the ninja bug after several weeks. There were several cutscenes that were broken from this patch. The most community-loved cutscene from heavensward? Yeah, it broke from the 6.3 patch XD. This isn't normal FF14 routine maintenance my dude.
    At the same time they are working on the netcode and revamping the graphics. Those are huge core items. The netcode did break a lot of things for sure, but if it leads to improvements down the line it will be a huge gain. Previously they wouldn't even touch those things. So I can see they are doing a bit more than usual and because they are doing so, issues are going to happen.

    Things don't break when people dont change them, but if anything thats an argument encouraging them to leave stuff as is instead of trying.

    All that being said the content droughts are hitting pretty hard imo.
    (2)

  9. #9
    Player
    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    Jenova
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    Quote Originally Posted by TomsYoungerBro View Post
    How was it then that they had to nerf a savage boss for the first time since heavensward then?
    Because they have probably over-tuned a savage boss before, but top players were able to overcome it because they could align their buffs when they weren't designed to be aligned, and get more damage out of it. Now they design it with alignment in mind so if it's over-tuned it's more of a problem for the first week players.

    How was it for the first time EVER they had to fix a bug (in an ultimate)
    I doubted this, so I checked the maintenances after other ultimates and... one, two, three, four examples.
    The second one was a known issue "wherein the description of the status effect Viscous Aetheroplasm in the high-end duty The Weapon's Refrain (Ultimate) is inaccurate."
    The third one included fixes for "Titan would stop casting Granite Impact under certain conditions" and "Fetters status could not be removed under certain circumstances when battling Titan" in Weapon's Refrain (Ultimate).

    Was hitting the buffcap intentional?
    This has been reported as a bug and they put it in the "Working as Intended" category.

    The 6.3 patch screwed something up with the servers which is not "This shit happens all the time" kind of BS.
    This was part of their attempts to make players produce less of a burden on the servers, which could allow them to increase the amount of people who can play on servers and you know why they are doing that after the congestion around EW. They obviously didn't expect it to backfire, but they can't easily test how changes like this will perform with hundreds of thousands of real people so there are always risks with these sort of changes.

    "With the above two issues, there may be an issue with the measures introduced with Patch 6.3 that were supposed to reduce the burden on the servers"

    The 6.3 patch broke a huge variety of things they've been trying to fix in emergency maintenances and there is still much more to go.
    When I was going through all the maintenances after ultimates, I noticed there was weekly maintenance for a few months after them sometimes. It happens sometimes.

    Quote Originally Posted by TomsYoungerBro View Post
    Isnt the graphic revamp for 7.0 though?
    They told us they were going to make some graphics changes sooner, because it would be too much of a risk to test it all at once when releasing an expansion is a risk of its own that once brought the famous "Raubahn Savage". You can test one of these changes already called "dynamic resolution" but it warns you it is the beta version.
    (0)
    Last edited by Jeeqbit; 02-12-2023 at 05:59 AM.

  10. #10
    Player
    Rolder50's Avatar
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    Alarasong Elaha
    World
    Siren
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    White Mage Lv 91
    Quote Originally Posted by Deveryn View Post
    And that translates to a better product overall. That kind of thing should be important to more people.
    My favorite example of a better product is the Portrait system which they released in a pretty good beta state, only to trash it in the full release (with portraits breaking entirely every time you so much as change an accessory)
    (3)