There will never be enough content to satisfy you.I also was very disappointed, that the 'new Gold Saucer content' they announced a year ago for 6.3, is just a another jumping puzzle. That's nice, but not really 'new' content. It's another version of already existing content.
For me it feels like that it gets less and less. And it seems like that 7.0 is going to be very late, too. The 2-year cycle would be in December 2023. But the Japanese Fan Festival is in January 2024. I don't think that they release 7.0 before they had the Fan Festival in their own country.
For new players, there is really a lot to do. But for the people who play it for a while it gets more and more boring. There is nothing to do. And not everyone wants to farm something time-consuming just because there is a lack of new content.
FF14 is their moneymaker. I really wonder why SE treats it so bad in the last time. As someone said before: Playerbase won't wait forever. <ò.ó>
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Yep. I remember all of this as well.I remember when Dungeons dropped from 3 to 2 per patch.
And then 2 on even patches, and 1 on odd patches.
And then just 1 per patch.
Meanwhile, the amount of "dungeon-like" content, has... er... not really increased in proportion.
I also remember when new Jobs actually had their old weapon-skin styles filled out, for the sake of providing a complete product to the player.
And when we were somehow able to have both an Exploratory Zone series, and a Deep Dungeon, in the same expansion.
And when new Legatuses actually got custom armors made for them, rather than just throwing together some Bozja gear.
And...
...yeah, FFXIV keeps slowly cutting more and more corners. Or at least, redirecting its resources into more and more places that I don't notice, and I am not interested in.
I'm still pretty happy with the quality of what does get produced (give-or-take an example, depending)... but I do feel like the game inexplicably begins to cut more and more corners, and go budget-mode on more and more resource allocations, even as it ostensibly gains a larger team, larger playerbase, and higher income.
Dev time is increasing and we're getting less and less content. And the new stuff they attempt to do they fail at (**Diadem**)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I suppose if you are fondly remembering the plethora of dungeon instance post 2.0 in ARR, you could be right. At that time the game wasn't the hit it became in Heavensward, so a lot of those were in the pipeline even before 2.0 finished.
A brief look at some historical data.
MSQ dungeon instances, per patch
Heavensward, patch 3.1. Zero MSQ dungeons
Heavensward, patch 3.2. Antitower
Heavensward, patch 3.3. Sohr Khai
Heavensward, patch 3.4. Xelphatol
Heavensward, patch 3.5. Baelsar's Wall.
Stormblood, patch 4.1. The Drowned City of Skalla.
Stormblood, patch 4.2. Zero dungeons
Stormblood, patch 4.3. Zero dungeons
Stormblood, patch 4.4. The Burn.
Stormblood, patch 4.5. The Ghimlyt Dark.
Other dungeons, post 3.0
3.1 Saint Mocianne's Arboretum
Pharos Sirius (Hard)
3.2 The Lost City of Amdapor (Hard)
3.3 Hullbreaker Isle
3.4 The Great Gubal Library (Hard)
3.5 Sohm Al (Hard)
Other dungeons, post 4.0
4.1 Nothing
4.2 Hell's Lid
The Fractal Continuum (Hard)
4.3 The Swallow's Compass
4.4 The Burn
St. Mociane's Arboretum (Hard)
4.5 Zero dungeons
Compared to:
MSQ dungeons
Endwalker, patch 6.1. Alzadaal's Legacy
Endwalker, patch 6.2. The Fell Court of Troia
Endwalker, patch 6.3. Lapis Manalis
Other post 6.0 dungeons
Patch 6.1 Nothing except a rewrite of the MSQ Roulette instances
added to Duty Support.
Patch 6.2 The Sil'dihn Subterrane/Another Sil'dihn Subterrane
Four ARR/Heavensward dungeons added to Duty Support
Patch 6.3 Six Heavensward dungeons added to Duty Support
HW, Stormblood, Endwalker all added Deep Dungeons
Stormblood,Shadowbringers added new areas for engagement, and the first Open
Dungeon instance (The Baldesion Arsenal)
Normal mode raids - success
Deep dungeons - success
Eureka and bozja - success even though some people swear they hate it and they failed.
Ultimates - success
The firmament - success
CC - success - better than feast by miles
Varient and criterion dungeons - success, but need expansions
Island sanctuary - success even if people don't think it lived up to their expectations of instanced housing.
Last edited by Valkyrie_Lenneth; 02-07-2023 at 08:51 AM.
Only a halfwit would look at this image and think it's a valid and well thought argument. Consciously stretching content solves absolutely NOTHING. There's only so much you can do inside a dungeon, for example. Looking at nooks and crannies of some lifeless open world to "smell the flowers" would only have me question your sanity. It's especially idiotic if you're not a new player, which is why they hold people hostage with their garbage house system.
So, if there was a house for everybody and everybody had a house, what would you do in game that would keep you continuously subscribed? I had a house in Wildstar. Gone. I had several residences in Rift. Stopped playing that years ago. The houses there aren't enough to pull me back to the game. Housing in most games is "meh. nice to know I can do it, but I'm not playing that metagame right now". I have apartments (multiple alts) in this game, and visit them, oh, once every month or so. Having them is nice, but it doesn't make me want to subscribe every month.
If you resubscribed every patch cycle, would you spend a lot of time working on your house? Or would you just, you know, choose to stop playing for two or three years and come back to figure out just how much things have changed in the housing department for this game?
Demolition is the great Deception as far as "things to do in game that make me stay subscribed".
Only a halfwit would look at this image and think it's a valid and well thought argument. Consciously stretching content solves absolutely NOTHING. There's only so much you can do inside a dungeon, for example. Looking at nooks and crannies of some lifeless open world to "smell the flowers" would only have me question your sanity. It's especially idiotic if you're not a new player, which is why they hold people hostage with their garbage house system.![]()
the house system argument only works if you actually ARE a house owner, which sadly a good portion of this community does not have to worry with the timer being a thing.Only a halfwit would look at this image and think it's a valid and well thought argument. Consciously stretching content solves absolutely NOTHING. There's only so much you can do inside a dungeon, for example. Looking at nooks and crannies of some lifeless open world to "smell the flowers" would only have me question your sanity. It's especially idiotic if you're not a new player, which is why they hold people hostage with their garbage house system.
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