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  1. #61
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Heavenchild View Post
    I also was very disappointed, that the 'new Gold Saucer content' they announced a year ago for 6.3, is just a another jumping puzzle. That's nice, but not really 'new' content. It's another version of already existing content.

    For me it feels like that it gets less and less. And it seems like that 7.0 is going to be very late, too. The 2-year cycle would be in December 2023. But the Japanese Fan Festival is in January 2024. I don't think that they release 7.0 before they had the Fan Festival in their own country.

    For new players, there is really a lot to do. But for the people who play it for a while it gets more and more boring. There is nothing to do. And not everyone wants to farm something time-consuming just because there is a lack of new content.

    FF14 is their moneymaker. I really wonder why SE treats it so bad in the last time. As someone said before: Playerbase won't wait forever. <ò.ó>
    There will never be enough content to satisfy you.

    (4)

  2. #62
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Eorzean_username View Post
    I remember when Dungeons dropped from 3 to 2 per patch.

    And then 2 on even patches, and 1 on odd patches.

    And then just 1 per patch.

    Meanwhile, the amount of "dungeon-like" content, has... er... not really increased in proportion.

    I also remember when new Jobs actually had their old weapon-skin styles filled out, for the sake of providing a complete product to the player.

    And when we were somehow able to have both an Exploratory Zone series, and a Deep Dungeon, in the same expansion.

    And when new Legatuses actually got custom armors made for them, rather than just throwing together some Bozja gear.

    And...

    ...yeah, FFXIV keeps slowly cutting more and more corners. Or at least, redirecting its resources into more and more places that I don't notice, and I am not interested in.

    I'm still pretty happy with the quality of what does get produced (give-or-take an example, depending)... but I do feel like the game inexplicably begins to cut more and more corners, and go budget-mode on more and more resource allocations, even as it ostensibly gains a larger team, larger playerbase, and higher income.
    Yep. I remember all of this as well.

    Dev time is increasing and we're getting less and less content. And the new stuff they attempt to do they fail at (**Diadem**)
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #63
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Amenara View Post
    140 days is 4 months?
    If you subtract Christmas and New Years, yes.
    (0)

  4. #64
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,607
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Eorzean_username View Post
    I remember when Dungeons dropped from 3 to 2 per patch.

    And then 2 on even patches, and 1 on odd patches.

    And then just 1 per patch.
    I suppose if you are fondly remembering the plethora of dungeon instance post 2.0 in ARR, you could be right. At that time the game wasn't the hit it became in Heavensward, so a lot of those were in the pipeline even before 2.0 finished.

    A brief look at some historical data.

    MSQ dungeon instances, per patch

    Heavensward, patch 3.1. Zero MSQ dungeons
    Heavensward, patch 3.2. Antitower
    Heavensward, patch 3.3. Sohr Khai
    Heavensward, patch 3.4. Xelphatol
    Heavensward, patch 3.5. Baelsar's Wall.

    Stormblood, patch 4.1. The Drowned City of Skalla.
    Stormblood, patch 4.2. Zero dungeons
    Stormblood, patch 4.3. Zero dungeons
    Stormblood, patch 4.4. The Burn.
    Stormblood, patch 4.5. The Ghimlyt Dark.

    Other dungeons, post 3.0

    3.1 Saint Mocianne's Arboretum
    Pharos Sirius (Hard)
    3.2 The Lost City of Amdapor (Hard)
    3.3 Hullbreaker Isle
    3.4 The Great Gubal Library (Hard)
    3.5 Sohm Al (Hard)

    Other dungeons, post 4.0

    4.1 Nothing
    4.2 Hell's Lid
    The Fractal Continuum (Hard)
    4.3 The Swallow's Compass
    4.4 The Burn
    St. Mociane's Arboretum (Hard)
    4.5 Zero dungeons

    Compared to:

    MSQ dungeons

    Endwalker, patch 6.1. Alzadaal's Legacy
    Endwalker, patch 6.2. The Fell Court of Troia
    Endwalker, patch 6.3. Lapis Manalis

    Other post 6.0 dungeons

    Patch 6.1 Nothing except a rewrite of the MSQ Roulette instances
    added to Duty Support.
    Patch 6.2 The Sil'dihn Subterrane/Another Sil'dihn Subterrane
    Four ARR/Heavensward dungeons added to Duty Support
    Patch 6.3 Six Heavensward dungeons added to Duty Support

    HW, Stormblood, Endwalker all added Deep Dungeons
    Stormblood,Shadowbringers added new areas for engagement, and the first Open
    Dungeon instance (The Baldesion Arsenal)
    (3)

  5. #65
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,607
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Deceptus View Post
    And the new stuff they attempt to do they fail at (**Diadem**)
    The Diadem came out in late 2015. Hardly "new stuff", even by my standards.

    Palace of the Dead came out 8 months later.
    (1)

  6. #66
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    Yep. I remember all of this as well.

    Dev time is increasing and we're getting less and less content. And the new stuff they attempt to do they fail at (**Diadem**)



    Normal mode raids - success


    Deep dungeons - success


    Eureka and bozja - success even though some people swear they hate it and they failed.



    Ultimates - success


    The firmament - success


    CC - success - better than feast by miles


    Varient and criterion dungeons - success, but need expansions


    Island sanctuary - success even if people don't think it lived up to their expectations of instanced housing.
    (2)
    Last edited by Valkyrie_Lenneth; 02-07-2023 at 08:51 AM.

  7. #67
    Player Anura's Avatar
    Join Date
    Mar 2022
    Posts
    51
    Character
    Chae-won Min
    World
    Sargatanas
    Main Class
    Pugilist Lv 67
    Quote Originally Posted by Poporito_Popoto View Post
    There will never be enough content to satisfy you.
    Only a halfwit would look at this image and think it's a valid and well thought argument. Consciously stretching content solves absolutely NOTHING. There's only so much you can do inside a dungeon, for example. Looking at nooks and crannies of some lifeless open world to "smell the flowers" would only have me question your sanity. It's especially idiotic if you're not a new player, which is why they hold people hostage with their garbage house system.
    (6)

  8. #68
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,607
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Anura View Post
    which is why they hold people hostage with their garbage house system.
    So, if there was a house for everybody and everybody had a house, what would you do in game that would keep you continuously subscribed? I had a house in Wildstar. Gone. I had several residences in Rift. Stopped playing that years ago. The houses there aren't enough to pull me back to the game. Housing in most games is "meh. nice to know I can do it, but I'm not playing that metagame right now". I have apartments (multiple alts) in this game, and visit them, oh, once every month or so. Having them is nice, but it doesn't make me want to subscribe every month.

    If you resubscribed every patch cycle, would you spend a lot of time working on your house? Or would you just, you know, choose to stop playing for two or three years and come back to figure out just how much things have changed in the housing department for this game?

    Demolition is the great Deception as far as "things to do in game that make me stay subscribed".
    (1)

  9. #69
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Anura View Post
    Only a halfwit would look at this image and think it's a valid and well thought argument. Consciously stretching content solves absolutely NOTHING. There's only so much you can do inside a dungeon, for example. Looking at nooks and crannies of some lifeless open world to "smell the flowers" would only have me question your sanity. It's especially idiotic if you're not a new player, which is why they hold people hostage with their garbage house system.
    (1)

  10. #70
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Anura View Post
    Only a halfwit would look at this image and think it's a valid and well thought argument. Consciously stretching content solves absolutely NOTHING. There's only so much you can do inside a dungeon, for example. Looking at nooks and crannies of some lifeless open world to "smell the flowers" would only have me question your sanity. It's especially idiotic if you're not a new player, which is why they hold people hostage with their garbage house system.
    the house system argument only works if you actually ARE a house owner, which sadly a good portion of this community does not have to worry with the timer being a thing.
    (1)

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