Quote Originally Posted by Eorzean_username View Post
I remember when Dungeons dropped from 3 to 2 per patch.

And then 2 on even patches, and 1 on odd patches.

And then just 1 per patch.
I suppose if you are fondly remembering the plethora of dungeon instance post 2.0 in ARR, you could be right. At that time the game wasn't the hit it became in Heavensward, so a lot of those were in the pipeline even before 2.0 finished.

A brief look at some historical data.

MSQ dungeon instances, per patch

Heavensward, patch 3.1. Zero MSQ dungeons
Heavensward, patch 3.2. Antitower
Heavensward, patch 3.3. Sohr Khai
Heavensward, patch 3.4. Xelphatol
Heavensward, patch 3.5. Baelsar's Wall.

Stormblood, patch 4.1. The Drowned City of Skalla.
Stormblood, patch 4.2. Zero dungeons
Stormblood, patch 4.3. Zero dungeons
Stormblood, patch 4.4. The Burn.
Stormblood, patch 4.5. The Ghimlyt Dark.

Other dungeons, post 3.0

3.1 Saint Mocianne's Arboretum
Pharos Sirius (Hard)
3.2 The Lost City of Amdapor (Hard)
3.3 Hullbreaker Isle
3.4 The Great Gubal Library (Hard)
3.5 Sohm Al (Hard)

Other dungeons, post 4.0

4.1 Nothing
4.2 Hell's Lid
The Fractal Continuum (Hard)
4.3 The Swallow's Compass
4.4 The Burn
St. Mociane's Arboretum (Hard)
4.5 Zero dungeons

Compared to:

MSQ dungeons

Endwalker, patch 6.1. Alzadaal's Legacy
Endwalker, patch 6.2. The Fell Court of Troia
Endwalker, patch 6.3. Lapis Manalis

Other post 6.0 dungeons

Patch 6.1 Nothing except a rewrite of the MSQ Roulette instances
added to Duty Support.
Patch 6.2 The Sil'dihn Subterrane/Another Sil'dihn Subterrane
Four ARR/Heavensward dungeons added to Duty Support
Patch 6.3 Six Heavensward dungeons added to Duty Support

HW, Stormblood, Endwalker all added Deep Dungeons
Stormblood,Shadowbringers added new areas for engagement, and the first Open
Dungeon instance (The Baldesion Arsenal)