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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Eorzean_username View Post
    I remember when Dungeons dropped from 3 to 2 per patch.

    And then 2 on even patches, and 1 on odd patches.

    And then just 1 per patch.

    Meanwhile, the amount of "dungeon-like" content, has... er... not really increased in proportion.

    I also remember when new Jobs actually had their old weapon-skin styles filled out, for the sake of providing a complete product to the player.

    And when we were somehow able to have both an Exploratory Zone series, and a Deep Dungeon, in the same expansion.

    And when new Legatuses actually got custom armors made for them, rather than just throwing together some Bozja gear.

    And...

    ...yeah, FFXIV keeps slowly cutting more and more corners. Or at least, redirecting its resources into more and more places that I don't notice, and I am not interested in.

    I'm still pretty happy with the quality of what does get produced (give-or-take an example, depending)... but I do feel like the game inexplicably begins to cut more and more corners, and go budget-mode on more and more resource allocations, even as it ostensibly gains a larger team, larger playerbase, and higher income.
    Yep. I remember all of this as well.

    Dev time is increasing and we're getting less and less content. And the new stuff they attempt to do they fail at (**Diadem**)
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,607
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Deceptus View Post
    And the new stuff they attempt to do they fail at (**Diadem**)
    The Diadem came out in late 2015. Hardly "new stuff", even by my standards.

    Palace of the Dead came out 8 months later.
    (1)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    Yep. I remember all of this as well.

    Dev time is increasing and we're getting less and less content. And the new stuff they attempt to do they fail at (**Diadem**)



    Normal mode raids - success


    Deep dungeons - success


    Eureka and bozja - success even though some people swear they hate it and they failed.



    Ultimates - success


    The firmament - success


    CC - success - better than feast by miles


    Varient and criterion dungeons - success, but need expansions


    Island sanctuary - success even if people don't think it lived up to their expectations of instanced housing.
    (2)
    Last edited by Valkyrie_Lenneth; 02-07-2023 at 08:51 AM.