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  1. #1
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I remember when Dungeons dropped from 3 to 2 per patch.

    And then 2 on even patches, and 1 on odd patches.

    And then just 1 per patch.

    Meanwhile, the amount of "dungeon-like" content, has... er... not really increased in proportion.

    I also remember when new Jobs actually had their old weapon-skin styles filled out, for the sake of providing a complete product to the player.

    And when we were somehow able to have both an Exploratory Zone series, and a Deep Dungeon, in the same expansion.

    And when new Legatuses actually got custom armors made for them, rather than just throwing together some Bozja gear.

    And...

    ...yeah, FFXIV keeps slowly cutting more and more corners. Or at least, redirecting its resources into more and more places that I don't notice, and I am not interested in.

    I'm still pretty happy with the quality of what does get produced (give-or-take an example, depending)... but I do feel like the game inexplicably begins to cut more and more corners, and go budget-mode on more and more resource allocations, even as it ostensibly gains a larger team, larger playerbase, and higher income.
    (27)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Eorzean_username View Post
    I remember when Dungeons dropped from 3 to 2 per patch.

    And then 2 on even patches, and 1 on odd patches.

    And then just 1 per patch.

    Meanwhile, the amount of "dungeon-like" content, has... er... not really increased in proportion.

    I also remember when new Jobs actually had their old weapon-skin styles filled out, for the sake of providing a complete product to the player.

    And when we were somehow able to have both an Exploratory Zone series, and a Deep Dungeon, in the same expansion.

    And when new Legatuses actually got custom armors made for them, rather than just throwing together some Bozja gear.

    And...

    ...yeah, FFXIV keeps slowly cutting more and more corners. Or at least, redirecting its resources into more and more places that I don't notice, and I am not interested in.

    I'm still pretty happy with the quality of what does get produced (give-or-take an example, depending)... but I do feel like the game inexplicably begins to cut more and more corners, and go budget-mode on more and more resource allocations, even as it ostensibly gains a larger team, larger playerbase, and higher income.
    Yep. I remember all of this as well.

    Dev time is increasing and we're getting less and less content. And the new stuff they attempt to do they fail at (**Diadem**)
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,609
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Deceptus View Post
    And the new stuff they attempt to do they fail at (**Diadem**)
    The Diadem came out in late 2015. Hardly "new stuff", even by my standards.

    Palace of the Dead came out 8 months later.
    (1)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    Yep. I remember all of this as well.

    Dev time is increasing and we're getting less and less content. And the new stuff they attempt to do they fail at (**Diadem**)



    Normal mode raids - success


    Deep dungeons - success


    Eureka and bozja - success even though some people swear they hate it and they failed.



    Ultimates - success


    The firmament - success


    CC - success - better than feast by miles


    Varient and criterion dungeons - success, but need expansions


    Island sanctuary - success even if people don't think it lived up to their expectations of instanced housing.
    (2)
    Last edited by Valkyrie_Lenneth; 02-07-2023 at 08:51 AM.

  5. #5
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,609
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Eorzean_username View Post
    I remember when Dungeons dropped from 3 to 2 per patch.

    And then 2 on even patches, and 1 on odd patches.

    And then just 1 per patch.
    I suppose if you are fondly remembering the plethora of dungeon instance post 2.0 in ARR, you could be right. At that time the game wasn't the hit it became in Heavensward, so a lot of those were in the pipeline even before 2.0 finished.

    A brief look at some historical data.

    MSQ dungeon instances, per patch

    Heavensward, patch 3.1. Zero MSQ dungeons
    Heavensward, patch 3.2. Antitower
    Heavensward, patch 3.3. Sohr Khai
    Heavensward, patch 3.4. Xelphatol
    Heavensward, patch 3.5. Baelsar's Wall.

    Stormblood, patch 4.1. The Drowned City of Skalla.
    Stormblood, patch 4.2. Zero dungeons
    Stormblood, patch 4.3. Zero dungeons
    Stormblood, patch 4.4. The Burn.
    Stormblood, patch 4.5. The Ghimlyt Dark.

    Other dungeons, post 3.0

    3.1 Saint Mocianne's Arboretum
    Pharos Sirius (Hard)
    3.2 The Lost City of Amdapor (Hard)
    3.3 Hullbreaker Isle
    3.4 The Great Gubal Library (Hard)
    3.5 Sohm Al (Hard)

    Other dungeons, post 4.0

    4.1 Nothing
    4.2 Hell's Lid
    The Fractal Continuum (Hard)
    4.3 The Swallow's Compass
    4.4 The Burn
    St. Mociane's Arboretum (Hard)
    4.5 Zero dungeons

    Compared to:

    MSQ dungeons

    Endwalker, patch 6.1. Alzadaal's Legacy
    Endwalker, patch 6.2. The Fell Court of Troia
    Endwalker, patch 6.3. Lapis Manalis

    Other post 6.0 dungeons

    Patch 6.1 Nothing except a rewrite of the MSQ Roulette instances
    added to Duty Support.
    Patch 6.2 The Sil'dihn Subterrane/Another Sil'dihn Subterrane
    Four ARR/Heavensward dungeons added to Duty Support
    Patch 6.3 Six Heavensward dungeons added to Duty Support

    HW, Stormblood, Endwalker all added Deep Dungeons
    Stormblood,Shadowbringers added new areas for engagement, and the first Open
    Dungeon instance (The Baldesion Arsenal)
    (3)

  6. #6
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eorzean_username View Post
    I remember when Dungeons dropped from 3 to 2 per patch.

    And then 2 on even patches, and 1 on odd patches.

    And then just 1 per patch.

    Meanwhile, the amount of "dungeon-like" content, has... er... not really increased in proportion.

    I also remember when new Jobs actually had their old weapon-skin styles filled out, for the sake of providing a complete product to the player.

    And when we were somehow able to have both an Exploratory Zone series, and a Deep Dungeon, in the same expansion.

    And when new Legatuses actually got custom armors made for them, rather than just throwing together some Bozja gear.

    And...

    ...yeah, FFXIV keeps slowly cutting more and more corners. Or at least, redirecting its resources into more and more places that I don't notice, and I am not interested in.

    I'm still pretty happy with the quality of what does get produced (give-or-take an example, depending)... but I do feel like the game inexplicably begins to cut more and more corners, and go budget-mode on more and more resource allocations, even as it ostensibly gains a larger team, larger playerbase, and higher income.
    Don't forget they stopped making job storylines.
    (2)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.