Quote Originally Posted by TomsYoungerBro View Post
But you said longer time = a better product overall? How was it then that they had to nerf a savage boss for the first time since heavensward then? How was it for the first time EVER they had to fix a bug (in an ultimate) for The Omega Protocol with other potential bugs and oddities that have not been fixed (Was hitting the buffcap intentional? Was Omega-M and F switching up aggro in phase 2 intentional? Was the magic vuln snapshotting on the first P5 auto intentional?).

The 6.3 patch screwed something up with the servers which is not "This shit happens all the time" kind of BS. The 6.3 patch broke a huge variety of things they've been trying to fix in emergency maintenances and there is still much more to go. The servers still aren't like what they were before 6.3. The cone tab targetting is still broken compared to what it was pre-6.3. They actually finally fixed the ninja bug after several weeks. There were several cutscenes that were broken from this patch. The most community-loved cutscene from heavensward? Yeah, it broke from the 6.3 patch XD. This isn't normal FF14 routine maintenance my dude.
At the same time they are working on the netcode and revamping the graphics. Those are huge core items. The netcode did break a lot of things for sure, but if it leads to improvements down the line it will be a huge gain. Previously they wouldn't even touch those things. So I can see they are doing a bit more than usual and because they are doing so, issues are going to happen.

Things don't break when people dont change them, but if anything thats an argument encouraging them to leave stuff as is instead of trying.

All that being said the content droughts are hitting pretty hard imo.