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  1. #1
    Player
    Covenant's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Seraphyn Carbuncle
    World
    Excalibur
    Main Class
    Gladiator Lv 100

    Ephemeral Nodes - Crystal Increase

    While there's many ways to gather crystals "thematically" I feel that Ephemeral Nodes should increase the "Base Crystals" count. Here's my reasoning

    These nodes are specific for aetherial reduction. With Aetherial reduction you are spending GP to get 3 tiers of rewards, low-mid-high. With low being 1-3 cluster AND crystal, Med being 5-9 clusters AND Crystal AND maybe a synth item and high being high chance of synth item AND cluster and Crystals.

    However, if I want specific gathering items any node that offer Cluster, Crystal or small ones. I have to use the "crystal abilities" to gather a few at a time and it has a long recast.

    Yes, Yes the economy, buy crystals,etc. I'm a hoarder. I do for myself, even if it wastes my time.

    I want to be able to gather crystals enough to be able to synth the items I ALREADY wasted time gathering. its like double, triple or quadrupal gathering. Even if it drops the price of crystals, theres still money for the crystal gatherers cause they ALSO will be able to gather faster. I'd even argue lower pricies might make people like me buy off the market board more readily.
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  2. #2
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    729
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Covenant View Post
    Even if it drops the price of crystals, theres still money for the crystal gatherers cause they ALSO will be able to gather faster.
    Thats not how it works. As there are more indirect factors that matter a lot.

    Lots of crafters also gather, if crystals can be gathered faster, it makes more crafters just gather. Removing sale opportunities
    When there are more crystals, players will be stacked with enough of them faster, again removing sale opportunities.
    When people arent getting any sales, they often reduce the price, but with a severe overproduction, the prices will drop to 1gil, killing the market.

    As a side effect to counter this, crafting recipes would then demand more crystals. But this has the downside that this higher demand will kill the 9999 stack limit in usefulness at some point. Being forced to spend 30 crystals per craft will drain this fast enough and make it anoying.

    We already are getting the special gathering options that we need to reduce to get the special vials besides crystals. These are again a method for getting a boost in crystals, and will especialy for gatherers save time. But we just need more of these to realy be able to obtain all crystal types. And while the boost is small, market wise its noticed enough and scales well with demand.
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