Quote Originally Posted by Mr_Happy View Post
***Reserved for Edits ***

Please reply to this thread with which fix you would like to see implemented!

Options to fix this problem thus far.

#1 Implement a zero cooldown sprint, a perma sprint or a sprint buff as soon as you enter a city that does not allow mounts.

VeyaAkemi suggests below "Give us PvP Sprint while out of combat and instances, toggle on, falls off if you take any action, and as a bonus point, action changes to normal Sprint while in places you can't use toggable sprint, that's all I'd want."

#2 Add collision detection around important in game assets such as quest giving NPCs and retainer bells. Allowing players to stand on top of important assets allows for griefing in not only cities but the world as a whole.

#3 Better aethernet systems. Optimizing crystal teleportation so if you are inside the city already you can open your map and teleport to any of the aethernet crystals directly instead of having to teleport to the main hub and then to a smaller hub afterwards. This removes an extra step that is not needed and is not streamlined for QOL. Also adding more teleport locations would be another option.
The first one I wouldn't mind; however, I'd change it to simply turning sprint into a toggle while in cities, just as it functions in PvP. This way those that wish to run normally or walk have the choice to do so instead of having an immediate buff foisted upon them.

I don't have an issue with this. However, know that there are ways around griefers that allows you to target the nearest NPC or interactable item. You'll have to consult your hotkeys to find it as mine are different.

Three, are you really that strapped for time that when you're not immediately next to an aetheryte that you re-teleport to the city hub just to get to the area in town you want to get to? What a mitigable waste of gil. You realize the smaller aetherytes aren't just for teleporting TO right? You do know you can teleport FROM those as well? >.>