Quote Originally Posted by Heroman3003 View Post
NPCs with collision are almost never going to happen, considering how many quetlines have NPCs that disappear after giving a quest, or appear in multiple places throughout the quest and all that. Unless only NPCs that literally never move are given collision, but that would just be a weird inconsistency.

As for sprint being a toggle or 0 cooldown in cities, while a cool solution, I'd honestly prefer better aethernet systems to that. Ul'dah is probably the best one in that regard and all other have glaring flaws in one spot or another.
You make some good points here, I will add better aethernet systems to list of possible fixes.

It is a major pain to be inside a city and have to move somewhere else but you first have to teleport to the main aethernet hub and then you can teleport to a smaller aethernet crystal afterwards adding an extra step that is not needed.