Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 42

Thread: Perception.....

Hybrid View

  1. #1

    Perception.....

    So whats the verdict on perception these days, is there a cap, does it matter, am I wasting my time trying too boost it, what have you guys noticed lately?

    Thanks
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    972
    Honestly easier to test it out yourself
    (0)

  3. #3
    Quote Originally Posted by JackDaniels View Post
    Honestly easier to test it out yourself
    Well, yeah I can do that easy enough, just nice to know how other people are fairing with it these days...some people say it helps other say its a waste of time...

    Maybe I should do a poll..
    (1)

  4. #4
    Okay at perception 155, not a bit of difference, I also talked to somebody on our server that had the Hamlet diggers helm and the Militia bracelets equipped. They said not a bit of difference noticed with those two, hq discovery +20 and perception +30. I find that to just be sad/stupid, why even bother putting this gear in the game, work so hard to get it and not even make any difference....

    Oh and it was a good test he was running because he was mining with two characters side by side at the same time...
    (5)
    Last edited by Sartori; 06-16-2012 at 04:56 AM.

  5. #5
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    its 0.1% to HQ find per 1 perception, so the +10 armlet gives a 1% increase
    Every item has its own HQ find % per your lvl like gathering grade 1 at lvl 50 might give you 25% hq find per item and gathering grade 5 item at lvl 50 would be only 5% HQ find

    Just get to the max available 170+ and have a +17% hq find...
    hope that helps
    Stat increase on quality and double down are the same. every 1 = 0.1%
    (0)

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Green_and_a_Half View Post
    its 0.1% to HQ find per 1 perception, so the +10 armlet gives a 1% increase
    If this was true, then why would they make "HQ Discovery Rate" and "Perception" two different stats?
    (2)

  7. #7
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Raldo View Post
    If this was true, then why would they make "HQ Discovery Rate" and "Perception" two different stats?
    Because it's the same as STR and Attack Power, or INT and AMP. Perception is the base stat (STR or INT) that influence the chance of finding HQ items, and HQ discovery rate is a direct increase of that chance. At least that's the way i see it.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    all i can say, is i see a noticable difference when i have percetion/hq find gear on as opposed to when i dont

  9. #9
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by TheVedis View Post
    all i can say, is i see a noticable difference when i have percetion/hq find gear on as opposed to when i dont
    How noticeable? Without the HQ find hat, with 170 Percep, I usually get about ~1 HQ per every 10 NQ when logging something like Spruce or Rosewood, both of which are G5. Could you quote a ratio?
    (0)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    They need to add a comprehensive stat breakdown page.

    One that shows the effect of stats on things such as HQ find and quality on crafting, m.acc/acc on hit rating etc.

    I really hope they plan to do this in 2.0 the current stat window is pretty useless in informing players of what effect stats increases actually have.
    (7)

Page 1 of 5 1 2 3 ... LastLast