Results -9 to 0 of 30

Thread: Positionals..

Threaded View

  1. #20
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I'm just going to parrot what Alice9 has already said because I share their sentiments: positionals aren't necessarily groundbreaking as a gameplay mechanic, but I personally find them fun and it was a small feature that went a long way in making MNK more unique from the other melees prior to EW. Figuring out when it was best to use old Riddle of Earth and True North in fights like E9S and E11S was a tiny extra layer to optimization I enjoyed, even if it wasn't particularly "complex." While I despised ShB Bootshine, (because of how much potency was frontloaded into it) it was satisfying to have actual visible feedback for hitting a positional via Chakra.

    The state of job design right now is in a very delicate position, asking for more things to be removed by the same team of developers that have given us a long history already of removing skills/mechanics from jobs whilst replacing them with nothing will only serve to alienate those that enjoyed that particular thing. It would be, in my opinion, better overall if the game was changed to better accommodate positionals by giving us proper feedback (via old ShB Bootshine crit proc, ShB DRG Raiden thrust, or just having a sound/visual tick play when they're landed, etc) for hitting them instead of outright removing them.
    (8)
    Last edited by VentVanitas; 02-16-2023 at 09:07 PM.

Tags for this Thread