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Thread: Positionals..

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  1. #1
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    ty_taurus's Avatar
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    Noah Orih
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    It doesn't make sense to me that MNK wasn't allowed to keep its positional-heavy gameplay. There are a lot of people who don't like positionals, but there are also a lot of people who do. One of the beauties of FFXIV's job system is choice, so why isn't 1 melee job allowed to be positional-heavy for the players that enjoy that? We should have 1 positional-focused melee job, namely MNK, 2 that have light positional elements, similar to what we have now, and the other 2 have no positionals at all. You can then either remove True North as a role action since not every melee needs it and reintroduce that aspect as specific tools for the ones that do, or just leave it as is and people who play the two without positionals don't need it on their hotbars like how BLM ignores Lucid Dreaming.
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  2. #2
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    dspguy's Avatar
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    Jain Farstrider
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    Quote Originally Posted by ty_taurus View Post
    It doesn't make sense to me that MNK wasn't allowed to keep its positional-heavy gameplay. There are a lot of people who don't like positionals, but there are also a lot of people who do. One of the beauties of FFXIV's job system is choice, so why isn't 1 melee job allowed to be positional-heavy for the players that enjoy that? We should have 1 positional-focused melee job, namely MNK, 2 that have light positional elements, similar to what we have now, and the other 2 have no positionals at all. You can then either remove True North as a role action since not every melee needs it and reintroduce that aspect as specific tools for the ones that do, or just leave it as is and people who play the two without positionals don't need it on their hotbars like how BLM ignores Lucid Dreaming.
    By changing other jobs to have less positionals but keeping MNK as heavily-reliant on positionals, they'd have to provide balance due to the more difficult gameplay. If that's more DPS, then other jobs would probably demand positionals back. When it comes to balance, DPS is king. BLM seems to always be at the top DPS-wise due to the difficult nature of maintaining uptime while doing mechanics. If they got rid of cast times entirely, should BLM still be at the top? Then they'd just be a MCH essentially.
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  3. #3
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    Quote Originally Posted by dspguy View Post
    By changing other jobs to have less positionals but keeping MNK as heavily-reliant on positionals, they'd have to provide balance due to the more difficult gameplay. If that's more DPS, then other jobs would probably demand positionals back. When it comes to balance, DPS is king. BLM seems to always be at the top DPS-wise due to the difficult nature of maintaining uptime while doing mechanics. If they got rid of cast times entirely, should BLM still be at the top? Then they'd just be a MCH essentially.
    So what? You have some jobs that are harder to play and have higher highs but lower lows. Others are easier and are more consistent across the community. That's literally the ABCs of class systems.
    (4)

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