Personally speaking, I like positionals and would be kind of sad if they were removed.

While I understand a lot of people find it hollow, to me, it is a whole additional aspect to think about when playing as a melee, especially for harder content where meeting DPS checks matter. For those who like to optimize- I think it adds a whole layer of depth that other jobs do not have when choosing when and when not to use True North, when it is or isn't ok to risk that greed on a positional during a fight mechanic, etc. In my mind, it is also probably how Square justifies the sheer amount of damage melee DPS do currently.

Not only that, but I feel like positionals give more depth to tanking as well. Positioning a boss matters (when you can) and is more challenging when you have to move for aoes, complete mechanics, and more while budgeting melee uptime and their positionals.

A fair chunk of recent bosses haven't really followed that ideology (bosses with full circle target circles, bosses teleporting to the center of the arena constantly, etc.), but I personally enjoy bosses where positioning matters a lot more than those that do not.