No, it doesn't sound like either of us is understanding the other correctly. Let me see if I have it now.
What you have:
- LT->RT and RT->LT bring up sets of bars that are otherwise invisible.
- LT->RT and RT->LT contain combat actions.
- You cannot see the cooldowns of the actions on the LT->RT and RT->LT bars because they are invisble.
- Double-LT and double-RT bring up bars that are displayed above / to the side.
- Double-LT and double-RT contain non-combat utility actions.
- You can see the non-combat actions during combat.
What you want:
- LT-RT and RT->LT bring up bars that are displayed above / to the side.
- LT-RT and RT-LT still contain combat actions.
- Double-LT and double-RT bring up bars that are otherwise invisible.
- Double-LT and double-RT contain non-combat utility actions.
If that's the case, you cannot do what you want. The button sequences are hard linked to the behaviors in the former list. Two major options come to mind.
- Put the combat actions on your Double-LT and double-RT bars. Put non-combat actions on your LT->RT and RT->LT bars. You will have to get used to using the new sequences.
- Put the combat actions on your Double-LT and double-RT bars and also on your LT->RT and RT->LT bars (set both expanded and WXHB "Display with:" to the same bars), so that they are duplicates of each other. You will have to do something else with your non-combat actions.
A macro like the one I typed out above would help you with the first option by swapping your bars so that you don't have to replace all your actions manually. It's meant to be a run-once solution, not a part of your normal play. But in your case I would recommend the second option. You don't need non-combat actions unless you're out of combat, and there's actually a feature that handles this for you:
For "Enable customization for when weapon is drawn", select just the main combat bar. For "Enable customization for when weapon is sheathed" select your out of combat bars. On your out of combat bars, don't include any combat actions except for the one or two you might start combat with. That way, your out of combat bars don't contain any actions you're not going to use without actively entering combat anyway, but as soon as you use an action that puts you into combat, you have access to all your combat actions. Your extended hold bars and double tap bars will still do what they do regardless of being in combat or out, so if the actions you would use to start combat are on those bars, you don't also have to put them on your out of combat bars. The draw/sheathe options only affect which bars are R1 cyclable for your main bar.
tl;dr: Make extended and WXHB both use the same combat bars. Make your main bar automatically swap between combat and non-combat actions depending on your weapon's draw/sheathe state.