Too many raising jobs already in the game if you ask me. Why do some unicorn dps arbitrarily provide raises? How do you prevent BLM to spamm raise under Umbral Ice without any mp drawback? That kind of concern...
Too many raising jobs already in the game if you ask me. Why do some unicorn dps arbitrarily provide raises? How do you prevent BLM to spamm raise under Umbral Ice without any mp drawback? That kind of concern...
I think I've already answered that in my post, but let me expand on it.
The dev team mentioned that they had considered removing SMN's raise during the rework, but decided to leave it in. The reason is likely because having extra raises around helps out in casual DF/roulette content where one/both healers may not know any of the mechanics and consistently die. At the same time, you don't want players to preferentially bring jobs with raises into raid content, because having greater access to it during progression does accelerate your learning of the fights.
There are about four different ways that I can come up with to limit access to raise:
1) Limit the number of times a DPS raise can be used per fight. This can scale with difficulty (i.e. unlimited in roulette content, 1-4 uses in raid content depending on difficulty).
2) Add a recast on DPS raises (i.e. Verraise: Instant, restores target to full health, but 120 second recast).
3) Share recasts between DPS raises (i.e. Verraise puts Resurrection on recast, negating the benefit of having a second DPS raise).
4) Limit the total number of DPS raise uses you have per pull (i.e. if Verraise has only 2 uses, and Resurrection has only 2 uses, using either decreases both by 1).
The first two approaches limit the impact that DPS raises have. We've already seen the first idea experimented with in Variant/Criterion, so I wouldn't be surprised if it's a consideration going forward into 7.0. The second prevents you from spamming raise.
The last two approaches limit the advantage of bringing more DPS raises in your group, because they share recasts and uses. It doesn't really matter if multiple DPS jobs bring raises, because access to additional DPS raises is made redundant. It's been ages since I've played Warcraft, but I remember that historically there was fairly strict limitations placed on so called 'Battle Rez' abilities to keep this sort of thing in check. We probably need our own set of limitations on raise as well. I will note that the SMN/SCH shared toolkit may create some technical issues with the above approaches, but perhaps the solution is to replace SMN's Resurrection with a unique raise (perhaps Phoenix themed).
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