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http://www.youtube.com/watch?v=RFZrzg62Zj0All credit goes to Hulan on this:
And please don't say "all mmos are essentially built around skinner boxes/operant conditioning" because that would be setting the bar SO low....
MMOs can be better than this, and please for the love of god shy away from these blatant stalls for time SE. Players DESERVE rewards for working on content 50+ times.
inb4 "this thread again >.>"/"tldr"/"OP is a @#$@#$"
Skinner Box...like it...hate it...research before you flame/whine:
"1UP: A couple things in the game right now that seem to be, as Final Fantasy XI players might say, are "haunted by the ghost of Tanaka." For example, the Relic weapon quests that were just added yesterday seem to rely very heavily on luck. And this kind of thing is really discouraging to a lot of players. An element of luck is okay, but effort is more important. And there's always the thought that, yeah, if I do this enough times, I might get lucky and get it, but there's always the fear that they won't. Especially after the Ifrit and other boss battles. I know people say that they fought 75 times and they haven't gotten a weapon yet, and they're just really frustrated, and they're upset to see that same thing happening in other systems. So are there any plans to adjust the luck/effort balance of high-level content in the future?
NY: We can tell you that at version 2.0, a lot of things are going to be changing in this aspect. For example, like a token type of system, where if you do it enough times, you're going to get rewarded for doing it that many times. We also have something else prepared as well that's going to address this… we can't talk about it now, but we have many things in place that will address that issue.
And the other thing being that, the real need for the Need, Greed, and Pass type of system when things get dropped, things that are pretty much a global standard that we haven't achieved yet on Final Fantasy XIV. We understand that we have those problems, but with the current system, we can't address them. But we will be able to address them in 2.0 with the new system and the new engines. And so you can go back and tell the community that, come 2.0, we will actually have that global standard and you won't have to worry as much about these types of things. But again, that doesn't mean we're going to forget about our current version players. We're going to listen to the voices of the players, look at the forums, adjust drop rates to reduce as much stress as possible for the players so they can experience this grand finale, the Seventh Umbral Era story, that ushers in 2.0."
So yes, they're aware you (being the ones who made 51432 threads on the same topic) hate RNG and they're going to change it. Honestly though, anything with a leveling system could be "Skinner Box'd". But yeah, I figured this was a complaint thread on the RNG stuff in the game so ^^b
Can you imagine after all this talk of "we'll make it happen on the 2.0 ver", they can't live up to some of them? Man, that'd be disappointing.
Just playing devil's advocate for a little here.
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It couldn't possibly be because he didn't post anything that hasn't been discussed to death in 342124542524 other threads. No, not at all. The Horse. Is. Dead.
asking a player what they want in a game is the same as asking a starving kid what he wants to eat while walking down the aisles of a grocery store.
Last edited by Giit; 06-16-2012 at 04:19 PM. Reason: added an "a" to isles, aisles. thanks for pointing it out.
fruit by the foot?
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
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