Now, for what it's worth, I do think that this is a valuable conversation. Just because something is "okay" and understandable now, does not make it so in the future. As Urthdigger put it, content like Ifrit, if anything, stresses the conditioning to insert effort, receive bacon, and makes it less likely for us to continue that behavior in the future (read as, quit the game). I would, at the very least, like to see a more consistent reward schedule in the future. The reward schedule doesn't have to be fast, but it does have to be consistant.

Right now, we have a reward variance larger than the static input time. That is, the effort of getting an Ifrit weapon is 1 +/- 70 (as a simple example). Instead, I would really like to see a reward schedule in the future closer to: 50 +/- 10. It actually takes longer to complete the later, but the incentive to do so is higher, since the reward is guaranteed with a much lower variance.