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  1. #1
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Can I not have credit for this thread? Please? ^.^;

    Seriously though, you've taken my comments at the letter but not the meaning. Skinner boxes are vitally important to video games, and while often it isn't the best way to keep player interest, it is an important tool in the developer's belt. Not to mention, I don't even blame the FFXIV dev team for using the findings of Skinner (specifically that only rewarding behavior at random intervals actually increases the strength of the conditioning) in this situation. They are working understaffed, but have to keep players around. You bet they are going to use every trick - clean and dirty - in the book to keep the game limping along until 2.0.

    Secondly, I am a programmer, not a psychologist (though as I said in the other thread, I do have a friend who I go to when I want to learn about something like Skinner boxes) from what I have seen, Urthdigger has a much better understanding of the principles behind a Skinner box than myself. I don't retract my comments about content like Ifrit being extremely indicative of Skinner box techniques, but if you want some really hard information, you should be quoting him, not me.
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    Last edited by Hulan; 06-15-2012 at 10:10 PM.