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  1. #11
    Player
    Eard's Avatar
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    Jul 2011
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    Character
    Cuth Eard
    World
    Masamune
    Main Class
    Gladiator Lv 60
    ask yourself this question instead:

    Why are YOU playing an mmorpg?

    why not play a single player game where you'll feel that awesomeness within a couple of mins?

    why not a FPS where you'll feel that awesomeness after killing someone?

    why mmorpg?
    (4)
    Last edited by Eard; 06-15-2012 at 03:44 PM.

  2. #12
    Player

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    Mar 2011
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    401
    Quote Originally Posted by Urthdigger View Post
    I'm just trying to make sure that we ask the devs for what we actually want. We should be asking them to make more content that ensures you can at least make some progress as you play (such as Garuda, where no matter what you can make progress towards a weapon) instead of purely luck based content. Saying to remove all "skinner boxes" from the game could easily be interpreted as asking to remove all elements that condition a player to perform an action, which is a lot of the content that we actually enjoy.
    I understand your concern, but I don't think that would be an issue.
    (1)

  3. #13
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    Mar 2011
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    Quote Originally Posted by Eard View Post
    ask yourself this question instead:

    Why are YOU playing an mmorpg?
    To perform challenging, fun, and engaging content with other people and friends online to experience a journey that is both filled with depth and rewarding to the point that it impacts the player greatly.

    After playing 7 years of FF11 many people feel the game changed them for the better and made tons of friends through excellent content. That's what I'm looking for.
    (3)

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Cheesecake!
    (1)

  5. #15
    Player

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    Mar 2011
    Location
    Gridania
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    292
    Quote Originally Posted by Ventus View Post
    I suppose nobody is willing to actually discuss anything XD
    Post something worth discussing that hasn't been beaten to death, maybe?
    (5)

  6. #16
    Player
    Alderton's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by mysterytaru View Post
    Post something worth discussing that hasn't been beaten to death, maybe?
    You meant, "Post something you didn't pull STRAIGHT FROM ANOTHER THREAD ALREADY DISCUSSING THIS TOPIC, maybe?"
    (6)

  7. #17
    Player
    Rau's Avatar
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    Mar 2011
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    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    itt: psychology is a real major.
    (2)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  8. #18
    Player
    insaneshadow's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Senra Yin
    World
    Ultros
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Masamune1004 View Post
    this thread again >.>/tldr/OP is a @#$@#$
    He's at a pound with money? Did I get that right? No? Shut my mouth? Ok... ._.
    (3)

  9. #19
    Player
    Hulan's Avatar
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    Jun 2011
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    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Can I not have credit for this thread? Please? ^.^;

    Seriously though, you've taken my comments at the letter but not the meaning. Skinner boxes are vitally important to video games, and while often it isn't the best way to keep player interest, it is an important tool in the developer's belt. Not to mention, I don't even blame the FFXIV dev team for using the findings of Skinner (specifically that only rewarding behavior at random intervals actually increases the strength of the conditioning) in this situation. They are working understaffed, but have to keep players around. You bet they are going to use every trick - clean and dirty - in the book to keep the game limping along until 2.0.

    Secondly, I am a programmer, not a psychologist (though as I said in the other thread, I do have a friend who I go to when I want to learn about something like Skinner boxes) from what I have seen, Urthdigger has a much better understanding of the principles behind a Skinner box than myself. I don't retract my comments about content like Ifrit being extremely indicative of Skinner box techniques, but if you want some really hard information, you should be quoting him, not me.
    (0)
    Last edited by Hulan; 06-15-2012 at 10:10 PM.

  10. #20
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Now, for what it's worth, I do think that this is a valuable conversation. Just because something is "okay" and understandable now, does not make it so in the future. As Urthdigger put it, content like Ifrit, if anything, stresses the conditioning to insert effort, receive bacon, and makes it less likely for us to continue that behavior in the future (read as, quit the game). I would, at the very least, like to see a more consistent reward schedule in the future. The reward schedule doesn't have to be fast, but it does have to be consistant.

    Right now, we have a reward variance larger than the static input time. That is, the effort of getting an Ifrit weapon is 1 +/- 70 (as a simple example). Instead, I would really like to see a reward schedule in the future closer to: 50 +/- 10. It actually takes longer to complete the later, but the incentive to do so is higher, since the reward is guaranteed with a much lower variance.
    (0)

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