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  1. #13
    Player

    Join Date
    Mar 2011
    Posts
    401
    Quote Originally Posted by Urthdigger View Post
    I have seen that video before. I've also taken psychology classes. My point is that you're using the term wrong. Killing Ifrit 70+ times and getting nothing is NOT an example of a skinner box. It's an example of something that BENEFITS from prior conditioning.

    If the game was nothing but Ifrit, would you feel the need to keep repeating it for gear? Because of the drastically low rate of rewards, events like Ifrit actually do a very poor job of reinforcing behavior... if they even reinforce it at all.

    I am not trying to say that events like Ifrit are good. I agree that things like Ifrit should be changed. I'm objecting to the term you are using.
    I've taken many psychology classes as well but I don't believe that is a precursor for mastering the knowledge around the skinner box because the term seems to be bended so frequently to whomever sees it fit. Besides tossing "Qualifications" in front of someone as an excuse for being right is a bit cheap.

    I believe one of the main analogies used in the video was to that of a casino slot machine. We understand the odds are direly against us yet we continue to press on hoping for a reward since the odds are essentially random.

    The reason doing ifrit 70+ times IS an example of a skinner box is because although most all players are aware the content rewards players very little and they may have exhausted all the fun and mastery they can out of it, they STILL attempt ifrit because they hope for that random chance to get a weapon. I'm not sure how we don't see eye to eye on this, but nonetheless it doesn't even seem to be what I'd mainly like to talk about anyways. We are just arguing definition and semantics.
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    Last edited by Ventus; 06-15-2012 at 03:41 PM.