Quote Originally Posted by Ventus View Post
Yes I believe you posted the exact same thing in the other thread similar to this, but the point of this thread is not to shed light on what skinner boxes can do FOR MMOs, it's about how this game in specific is exploiting them to derail the game from having content with any valid depth and reward system.

Skinner boxes aren't vital to teaching a player on how to play a game and that is a mistaken notion. If you watched the video that hulan posted it's intrinsic in a skinner box that it baits you into repeating an action not because it benefits YOU the person but usually the maker or developer in this case.

Learning how to surpass content does not go hand in hand with me killing ifrit 70+ times and getting nothing.

This thread is meant to focus on what is bad about skinner boxes in this game and how they are hurting it. Rather than discuss that it feels as if you deride them then lift them up just to spite the nature of this thread. Very odd.
I have seen that video before. I've also taken psychology classes. My point is that you're using the term wrong. Killing Ifrit 70+ times and getting nothing is NOT an example of a skinner box. It's an example of something that BENEFITS from prior conditioning.

If the game was nothing but Ifrit, would you feel the need to keep repeating it for gear? Because of the drastically low rate of rewards, events like Ifrit actually do a very poor job of reinforcing behavior... if they even reinforce it at all.

I am not trying to say that events like Ifrit are good. I agree that things like Ifrit should be changed. I'm objecting to the term you are using.