Quote Originally Posted by Reinhardt_Azureheim View Post
You sound a bit too sure of yourself mate.

Diminishing Returns was a feature prior to 4.0 PvP as it used the PvE skills as a basis of combat, along with most other mechanics. The difference is that certain skills had their effects adjusted for PvP (like Shieldbash had 4s stun duration rather than 6s), something they added over time during early PvP as BLM's AOE sleep for 30s... was kind of excessive.

4.0-6.05 there was CC resist like you said for 10s (or 15s with 4.0-5.05 PvP, when selectable traits were a thing). So the most CC you'd take was a Stun -> Silence + Bind for a total of 4-5s, depending on when you played. I don't think it was a nightmare to keep track off though unless you pressed all your buttons as soon as you see a target on your screen to attack.

Short: Yes PvP had that feature from 2.1(where PvP released I think?) to 3.58.
My mistake then, I assumed people were referring to the various damage immunities added to pvp (after a totally DRless pvp) at some point during Stormblood, that we still had in Shadowbringers. Didn't think people were going that far back to HW. I'll definitely admit that I haven't pvped much in HW and this flew way over my head.