I think this highlights of the issue that the jobs not having any baseline survivability built into the kits is horrible. Having all of that basically frontloaded into the skills such as Guard/Recup/Purify and barely having anything else to live causes ppl to be incredibly squishy, especially in large scale modes where you have a couple people can sneeze in your general direction and you'll be evaporated. This causes Frontlines to get DR on half the jobs making them incredibly tanky, and now we got the other issue of everyone being incredibly tanky and it eliminates the ability to try and kill someone by yourself. More baseline survivability for every job would make things so much better and less cringe to deal with, and I think having that designed in wouldn't hurt any of the 3 main modes pvp modes at all.
You're welcome to come duel men if you want to find out. I get the feeling you won't though lmao.
I don't disagree that GNB could benefit from easier stance changes and whatnot, but people are selling it very short for the simple reason that they see the glass half empty: they see that a stance doesn't let them access to something, and another stance removes them another thing, and suddenly they feel that it makes the job underwhelming. Can't exactly have your cake and eat it.
Get rid of the healing junction and make gnb work like Tyr from Smite, toggleable stance with a little cooldown that changes what you skill does like how in tank stance Tyr just dashes through people, but in damage stance anyone he dashes into gets pulled along for the ride.
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