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  1. #1
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
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    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valence View Post
    DR is still there with cleanse purify. Old DR was stupid and hard to track. I'd rather them to work with what we have right now, which is playing around the cleanse purify DR.
    Purify isn't a DR... it's a straight resist buff.
    (1)

  2. #2
    Player
    Valence's Avatar
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    Oct 2018
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    4,744
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Okay, what is DR for you? I'm obviously thinking about something else...
    (0)

  3. #3
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
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    Raansu Omiyari
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    Gilgamesh
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    Samurai Lv 100
    Quote Originally Posted by Valence View Post
    Okay, what is DR for you? I'm obviously thinking about something else...
    DR is diminishing returns where effects are weaker in repeated uses. Use sleep repeatedly on a mob in pve and you will see the sleep timer get shorter till the point where the mob resists it. PvP used ro have this feature, but they opted not to use it in the new pvp.
    (3)

  4. #4
    Player
    Valence's Avatar
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    Oct 2018
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    Sunie Dakwhil
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    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ransu View Post
    DR is diminishing returns where effects are weaker in repeated uses. Use sleep repeatedly on a mob in pve and you will see the sleep timer get shorter till the point where the mob resists it. PvP used ro have this feature, but they opted not to use it in the new pvp.
    I know how it works in pve, and no, pvp never had that feature. What PvP had was a binary immunity of 10s after you suffered a specific cc, for example stun: you were stun immune for 10s, but not heavy immune for 10s. It's exactly what cleansed purify does right now, but it was only for one specific type of cc, and twice longer. And a nightmare to keep track of.
    (0)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,655
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    I know how it works in pve, and no, pvp never had that feature. What PvP had was a binary immunity of 10s after you suffered a specific cc, for example stun: you were stun immune for 10s, but not heavy immune for 10s. It's exactly what cleansed purify does right now, but it was only for one specific type of cc, and twice longer. And a nightmare to keep track of.
    You sound a bit too sure of yourself mate.

    Diminishing Returns was a feature prior to 4.0 PvP as it used the PvE skills as a basis of combat, along with most other mechanics. The difference is that certain skills had their effects adjusted for PvP (like Shieldbash had 4s stun duration rather than 6s), something they added over time during early PvP as BLM's AOE sleep for 30s... was kind of excessive.

    4.0-6.05 there was CC resist like you said for 10s (or 15s with 4.0-5.05 PvP, when selectable traits were a thing). So the most CC you'd take was a Stun -> Silence + Bind for a total of 4-5s, depending on when you played. I don't think it was a nightmare to keep track off though unless you pressed all your buttons as soon as you see a target on your screen to attack.

    Short: Yes PvP had that feature from 2.1(where PvP released I think?) to 3.58.
    (1)

  6. #6
    Player
    Valence's Avatar
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    Oct 2018
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    4,744
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    You sound a bit too sure of yourself mate.

    Diminishing Returns was a feature prior to 4.0 PvP as it used the PvE skills as a basis of combat, along with most other mechanics. The difference is that certain skills had their effects adjusted for PvP (like Shieldbash had 4s stun duration rather than 6s), something they added over time during early PvP as BLM's AOE sleep for 30s... was kind of excessive.

    4.0-6.05 there was CC resist like you said for 10s (or 15s with 4.0-5.05 PvP, when selectable traits were a thing). So the most CC you'd take was a Stun -> Silence + Bind for a total of 4-5s, depending on when you played. I don't think it was a nightmare to keep track off though unless you pressed all your buttons as soon as you see a target on your screen to attack.

    Short: Yes PvP had that feature from 2.1(where PvP released I think?) to 3.58.
    My mistake then, I assumed people were referring to the various damage immunities added to pvp (after a totally DRless pvp) at some point during Stormblood, that we still had in Shadowbringers. Didn't think people were going that far back to HW. I'll definitely admit that I haven't pvped much in HW and this flew way over my head.
    (0)

  7. #7
    Player
    Kansene's Avatar
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    Dec 2021
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    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    DR would be multiple applications having less effect passively, so diminishing returns.
    Currently it's a binary. Full duration, or nothing (except if purified etc).
    (0)

  8. #8
    Player
    Nikoto's Avatar
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    Jul 2022
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    Rival Wings Fan Club
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    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Just turn off damage reduction. It'll be more fun, trust me.
    (0)
    Give me more Keeper of the Moon rep!

  9. #9
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
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    Raansu Omiyari
    World
    Gilgamesh
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    Samurai Lv 100
    No, that would be stupid.
    (0)

  10. #10
    Player
    Mistress_Irika's Avatar
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    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nikoto View Post
    Just turn off damage reduction. It'll be more fun, trust me.
    6.1 only melees had dr, the old ones from last expansion. It was too easy to kill then, especially if you had max battle high. Melees weren't safe from range classes, and I believe DNC was just about unplayable. Recuperate and Guard was useless if you actually got caught by at least 3 people.

    Unless you're trying to personally turn the frontlines maps back to Summoner's Rift or get rid of melees and tanks entirely (excluding DRK, PLD, and NIN) you don't want to go back to having no sort of damage reduction.
    (1)

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