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  1. #21
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kansene View Post
    Let purify remove ALL CC, including RPR and DNC LB, and imp. Give it a 1 min CD to compensate, especially considering the change suggested directly below.
    This would make them absolutely useless. Those LBs don't need a nerf at all.

    Quote Originally Posted by Kansene View Post
    Let each new application of the same kind of CC within a 10 sec frame reduce the duration of future applications by 1-2 sec.
    Hard no. I don't want to have to painfully track every kind of cc resistance icons on opponents hotbars before deciding if I can press my cc or not. Those are split second decisions. This is just a nightmare to think about.
    Just learn to play around the immunity you get from purifying something?
    Alternatively I could actually support the increase of the purify cc immunity to 10s instead of 5. Maybe, would need to see how crazy it gets in crystalline conflict though.

    Quote Originally Posted by Kansene View Post
    Remove all OHKO abilities and replace them with something interesting.
    I mused over this in other threads, and I'd like them to rework those for sure, but at the same time they're here for a good reason and have an actual strategic use, which is shutting down some opponents during their LBs if used properly. The problem being that a lot of LBs are instant and don't last over time, but for those that do, it's the way to go. Now, I do think that some of those LBs like meteodrive, zantetsuken or seiton are plain stupid, agreed.

    Quote Originally Posted by Kansene View Post
    Remove all abilites that work through guard, possibly nerfing guard to compensate (maybe grant 50% instead of 90)
    Hard no. Guard needs to remain as it is currently. Anything else lower than 90% makes is useless. Some melee defensives like Horrid Roar already provide 50%, and while it's strong, you still die very fast if you're targeted by a lot of people. And unlike guard you can move freely.

    Abilities working through guard have an actual use: Drill, Mineuchi, DNC/RPR LBs. They're specifically here to counter Guard (soft or hard). Guard on its own is NECESSARY for CC especially for the players that need to start an engagement, else they get literally obliterated out of the sky by sheer numbers. It's also necessary to have something allowing you breathing room when you jump into the fray, else you'll probably just die when trying to retreat once you're done with whatever you were doing.
    (2)
    Last edited by Valence; 02-06-2023 at 08:48 PM.

  2. #22
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kansene View Post
    I'd like to see Purify and Guard be functional and reliable defensives that can give you breathing space regardless of circumstance. Not to the extent that you can just charge in without a care, use guard/purify and get away scot-free, but so that if you find yourself in a really tight spot once in a while, they give you a realistic chance to get out. Give them super long cooldowns if you have to. I feel like that might have been their original intent, but there are so many things that just invalidate them.
    Getting DRK-pulled straight into two consecutive DNC LBs gives you literally zero chances for counter play. Good on them for coordinating it I guess, but taking away every ounce of agency like that feels like getting jumped by a rogue in classic WoW, where you just have to consign yourself to watching your character spending 20 sec being unplayable before dying.
    I feel like you're talking from FLs, so I'm not gonna comment too much on that mode specifically, but what you propose would literally ruin CC to the ground. Not having Guard and recuperate up is extremely risky at high level and engaging in spite of it usually means a one way ticket into the fray only. You need those to come back relatively "fast" else they lose all of their strategic value, which means you'd pop them and then be "I guess I burned my only life, guess I die now" for the rest of the game. On top of it, what happens when you die? They reset like everything currently does? So dying is actually beneficial?
    (1)

  3. #23
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Valence View Post
    I feel like you're talking from FLs, so I'm not gonna comment too much on that mode specifically, but what you propose would literally ruin CC to the ground. Not having Guard and recuperate up is extremely risky at high level and engaging in spite of it usually means a one way ticket into the fray only. You need those to come back relatively "fast" else they lose all of their strategic value, which means you'd pop them and then be "I guess I burned my only life, guess I die now" for the rest of the game. On top of it, what happens when you die? They reset like everything currently does? So dying is actually beneficial?
    I replied to two threads in quick succession, and only specified I was talking about FL in the other one, which was my mistake.
    Everything I said here is deffo through the lens of FL.
    (0)
    Last edited by Kansene; 02-06-2023 at 10:50 PM.

  4. #24
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    FL, CC and even RW are just 3 whole game modes that needs their own balance so yeah.
    (Rival Wings is basically joining a custom server where the host puts on multiplier up to 10 and enables all sort of nonsense, it is just a mess despite loving the mode itself)
    (0)

  5. #25
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    I honestly would have preferred if they left the old kits for Frontlines, and use the new only for CC. After a LOT of matches i have to admit that at least for my mediocre skills, kits in CC seems quite okish and balanced.. but Frontline?? Omg.. the hell

    I know that someone could object that Frontlines "Is Just Frontline and should not be taken seriously".. but It Is still a part of the game and imho should be looked at
    (0)

  6. #26
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Purify should absolutely work on the poly/imp whatever you wanna call it. Purify working on any kind of LB is a dumb suggestion though.
    (3)

  7. #27
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Personally I think people have very rose tinted glasses when they think that old kits performed better or were better balanced for FLs. The only point I'd be inclined to agree is some LB abuses, but otherwise, it feels very much the same brianless/casual mess to me.
    (1)

  8. #28
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I definitely agree that the PvP kits feel almost entirely designed around CC. I want to say that they should do separate skill sets for CC / Frontlines / Rival Wings, but at the same time, I don’t think they could handle that level of work, so for now this is the best we’re gonna get lol
    (0)

  9. #29
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Website is being a total asshole on mobile so can’t edit my post, just wanted to add that by ‘they’ I mean the devs not the players
    (0)

  10. #30
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Valence View Post
    Personally I think people have very rose tinted glasses when they think that old kits performed better or were better balanced for FLs. The only point I'd be inclined to agree is some LB abuses, but otherwise, it feels very much the same brianless/casual mess to me.
    The problem is here is the amount of crowd control that in a match against 48 people is OUT of control. I literally have being imped like 4 times in a row without being able to purify, heal or wathever myself, and AT THE SAME TIME, binded, slowed etc.

    This should not be possible.
    (0)

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